Folgende Änderungen gibt es:
• Gattling Cannon now has own damage type so he doesn't kill guys inside stinger sites.
• Black Lotus now recharges her special abilities much faster so she can use them more often.
• Changed the way you get and spend General's experience. All ranks now give you 1 point. Rank 5 gives you 3 points. Each ability costs one point now.
• This was done to force players to make more careful choices on the Generals screen rather than just choosing lots of different stuff.
• Spy Drone got more hit points so you would still reveal something (if only briefly) when you drop it over an enemy base that is filled with AA.
• Reduced garrison building range to allow Rocket Buggies to fire on garrisoned buildings without being destroyed.
• Improved Black Lotus vehicle hack speed.
• Command Centers and Super Weapons gained a new armor type making them more resistant to super-weapon attacks.
• Paladin build time reduced from 20 to 12
• Paladin experience award now same as Crusader.
• Paladin laser fires once ever second instead of once every 1.5 seconds.
• GLA Command Center went from 4,000 to 5,000 health to make it the equal of other Command Centers.
• All super weapons went from 2,000 health to 4,000 health to allow them to survive super-weapon attacks.
• Stealth Fighter now reveals himself for 1.5 seconds instead of 1 milisecond when he fires.
• Paladins are a little tougher, from 460 health to 500 health. Able to withstand between 1 and 3 more tank shots.
12/20
• Increased the amount of time between shots required to create a firestorm for both the Migs and Inferno cannons. Should be easier to create firestorms now with the right number of units.
• Black Lotus Health from 100 to 150.
• Black Lotus can now detect stealth.
• Black Lotus increased shroud clear range.
• Capture time increased from 10 seconds to 20 seconds.
• Strategy Centers now have a build limit of "1".
• Search and Destroy Battle Plan now works as advertised, giving only a 20% increase to range, not range AND damage.
• Angry mobs now do Molotov damage with all their weapons, meaning that no matter what appears to come out of the mob, it hurts tanks and people really bad.
• Gattling Cannon now has own damage type so he doesn't kill guys inside stinger sites.
• Black Lotus now recharges her special abilities much faster so she can use them more often.
• Changed the way you get and spend General's experience. All ranks now give you 1 point. Rank 5 gives you 3 points. Each ability costs one point now.
• This was done to force players to make more careful choices on the Generals screen rather than just choosing lots of different stuff.
• Spy Drone got more hit points so you would still reveal something (if only briefly) when you drop it over an enemy base that is filled with AA.
• Reduced garrison building range to allow Rocket Buggies to fire on garrisoned buildings without being destroyed.
• Improved Black Lotus vehicle hack speed.
• Command Centers and Super Weapons gained a new armor type making them more resistant to super-weapon attacks.
• Paladin build time reduced from 20 to 12
• Paladin experience award now same as Crusader.
• Paladin laser fires once ever second instead of once every 1.5 seconds.
• GLA Command Center went from 4,000 to 5,000 health to make it the equal of other Command Centers.
• All super weapons went from 2,000 health to 4,000 health to allow them to survive super-weapon attacks.
• Stealth Fighter now reveals himself for 1.5 seconds instead of 1 milisecond when he fires.
• Paladins are a little tougher, from 460 health to 500 health. Able to withstand between 1 and 3 more tank shots.
12/20
• Increased the amount of time between shots required to create a firestorm for both the Migs and Inferno cannons. Should be easier to create firestorms now with the right number of units.
• Black Lotus Health from 100 to 150.
• Black Lotus can now detect stealth.
• Black Lotus increased shroud clear range.
• Capture time increased from 10 seconds to 20 seconds.
• Strategy Centers now have a build limit of "1".
• Search and Destroy Battle Plan now works as advertised, giving only a 20% increase to range, not range AND damage.
• Angry mobs now do Molotov damage with all their weapons, meaning that no matter what appears to come out of the mob, it hurts tanks and people really bad.