AW: Zu viel Geld?
Wer der Meinung ist, es gebe immer noch zu viel Einkommen pro Sammler, der kann sich ja mal diese Balance Mod anschauen.
Ich habe sie noch nicht getestet, da ich momentan zwar Zeit, aber keine wirklich Lust auf Tiberium Wars habe.
Wer der Meinung ist, es gebe immer noch zu viel Einkommen pro Sammler, der kann sich ja mal diese Balance Mod anschauen.
A balance mod which changes many values. Top importance is a huge harvester income decrease. From 1400 to 800 for Green and from 2800 to 1200 for blue. There are so many changes that I can't cover them all. Rather, this is how the game played.
It is a whole lot slower, with plenty of tactical depth. Unit damage values are generally the same, but some units are more resistant to certain weapons. The changes do not make this a 'crazy mod', but add another layer of strategical depth.
I was on my toes against a hard AI for the entire game. If there had been a human on the other side with its tactics, there's no telling who would have won. If you know how to play C&C3, you'll find this easy to pick up. Just dial up on the harvesters, and use the fewer units to do plenty of harassing.
This Almost feels like Tiberian Sun style gameplay.
It is a whole lot slower, with plenty of tactical depth. Unit damage values are generally the same, but some units are more resistant to certain weapons. The changes do not make this a 'crazy mod', but add another layer of strategical depth.
I was on my toes against a hard AI for the entire game. If there had been a human on the other side with its tactics, there's no telling who would have won. If you know how to play C&C3, you'll find this easy to pick up. Just dial up on the harvesters, and use the fewer units to do plenty of harassing.
This Almost feels like Tiberian Sun style gameplay.
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