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CFG Befehle, welcher Befehl ist der Richtige

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  • CFG Befehle, welcher Befehl ist der Richtige

    um Blut an oder auszuschalten?


    cl_deatheffect_always_on 0
    cl_drawmonitors 0
    cl_ejectbrass 0
    cl_enabledeatheffects 0
    cl_enabledeathfilmgrain 0
    cl_enablespectatoreffects 0
    cl_forcepreload 1
    cl_muzzleflash_dlight_1st 0
    cl_muzzleflash_dlight_3rd 1
    cl_ragdoll_collide 0
    cl_ragdoll_fade_time 1
    cl_ragdoll_physics_enable 1
    cl_show_splashes 0
    cl_showhelp 0
    cl_showsunvectors 1
    mat_bloomscale 0
    mat_bufferprimitives 1
    mat_bumpmap 0
    mat_clipz 1
    mat_colorcorrection 0
    mat_compressedtextures 1
    mat_disable_bloom 1
    mat_fastnobump 1
    mat_fastspecular 1
    mat_filmgrain 0
    mat_filterlightmaps 1
    mat_forcehardwaresync 0
    mat_forcemanagedtextureintohardware 1

    mat_parallaxmap 0
    mat_specular 0
    mat_wateroverlaysize 8
    r_3dsky 0
    r_avglight 0
    r_cheapwaterend 1
    r_cheapwaterstart 1
    r_decal_cullsize 2
    r_decals 0
    r_decalstaticprops 0
    r_dopixelvisibility 0
    r_drawbatchdecals 0
    r_drawflecks 0
    r_drawmodeldecals 0
    r_dynamic 0
    r_eyeglintlodpixels 0
    r_eyegloss 0
    r_eyemove 0
    r_eyes 0
    r_eyeshift_x 0
    r_eyeshift_y 0
    r_eyeshift_z 0
    r_eyesize 0
    r_fastzreject -1
    r_flex 0
    r_lightaverage 0
    r_lod "-3"
    r_maxdlights "0"
    r_maxmodeldecal 1
    r_maxnewsamples 0
    r_maxsampledist 0
    r_minnewsamples 0
    r_modellodscale 0.1
    r_occlusion 0
    r_phong 0
    r_PhysPropStaticLighting 0
    r_renderoverlayfragment 0
    r_shadowmaxrendered 0
    r_shadows 0
    r_teeth 0
    r_updaterefracttexture 0
    r_WaterDrawReflection 0
    r_worldlightmin 1
    r_worldlights 0
    rope_averagelight 0
    rope_collide 0
    rope_shake 0
    rope_smooth 0
    rope_smooth_enlarge 0
    rope_smooth_maxalpha 0
    rope_smooth_maxalphawidth 0
    rope_smooth_minalpha 0
    rope_smooth_minwidth 0
    rope_subdiv 0
    rope_wind_dist 0
    texture_budget_background_alpha 9999999
    texture_budget_panel_height 0
    texture_budget_panel_width 0
    gl_clear 0
    lod_enable 1
    mp_decals 0
    muzzleflash_light 1
    props_break_max_pieces 0

    rate 25000
    cl_updaterate 100
    cl_cmdrate 20

  • #2
    AW: CFG Befehle, welcher Befehl ist der Richtige

    violence_hblood 1
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