# Gandalf's Istari Light, as either Gandalf the Grey or Gandalf the White, no longer kills flying units with one attack.
# Pikemen Heavy Armor upgrade reduced in order to make infantry units a viable counter to them.
# Nazgul armor slightly lowered.
# Saruman's Fireball does more damage to hero units.
# Saruman now gains Leadership as a default ability.
# Nazgul normal speed increased slightly.
# Nazgul swoop speed increased significantly.
# Fire Archer damage intended to hit the Isengard mine doesn’t increase with every level up.
# Eomer’s Spear Throw now hits correctly and does proper damage.
# Rohirrim and Archer Rohirrim had their hitpoints reversed. Fixed.
# The Catapult’s “Release the Prisoners” toggle no longer damages friendly structures.
# Theoden now properly receives the Elven Gifts upgrade.
# Flying units can no longer be immobilized by Lurtz’s Cripple Strike.
# Fixed an exploit that allowed players to move their worker units (Townsman, Orc Laborer, etc) anywhere on the map by “pushing” them with another friendly unit.
# Fixed an exploit that allowed Merry, Frodo, Sam, and Pippin to throw two rocks at once.
# Mumakils now properly damage castle walls and Ent Moots.
# Saruman no longer retains control of a horde of units if he had cast Domination on them after their banner carrier had died.
# Heroes no longer gain experience if they’re standing next to an Uruk-hai horde that’s using the Bloodthirsty ability.
# Mountain Trolls gain an extra armor bonus at level 2.
# Warg Heavy Armor upgrade increased slightly against normal and flame damage, and reduced slightly against hero damage.
# The amount of fire damage that the Mumakil requires before it rampages has been increased significantly.
# Heal reset timer increased from 2 minutes to 3 minutes.
# Gandalf can only get Shadowfax when upgraded to Gandalf the White.
# Build time for Gondor and Rohan castle wall upgrades now doubled.
# Freezing Rain reset timer increased from 3 minutes to 4 minutes.
# Darkness reset timer reduced from 10 minutes to 4 minutes.
# Cloud Break reset timer reduced from 6 minutes to 5 minutes.
# When upgraded with fire arrows, the Gondor Ranger’s pierce damage is now equal to his pierce damage without fire arrows.
# Theoden's mounted speed increased to match that of the Rohirrim.
# Gondor’s summoned Rohirrim now come already upgraded with Shields and Heavy Armor.
# Boromir and Faramir have slightly more hitpoints.
# Faramir has slightly more armor.
# Faramir now receives the proper armor type when mounted.
# Fixed a bug that limited the armor bonus that Gondor Knights received when fully upgraded. They are now tougher when fully upgraded.
# Orc Fighters armor increased slightly.
# Ent armor resistance to pierce damage dropped slightly.
# Elven Warriors and Tower Guards no longer receive a bonus damage from nearby Leadership.
# Elven Warrior armor increased significantly.
# Gondor Forge now upgrades to level 2 after earning 750 credits instead of 1200.
# Gondor Reinforced Gate upgrade cost raised to 1200 credits from 750.
# Gondor Numenorean Stonework upgrade cost raised to 2500 from 2000.
# Gondor Keep/Battle Tower Arrow upgrade cost raised to 3000 from 2000.
# Gondor Banner upgrade cost raised to 600 from 300.
# Gondor Fire Arrows upgrade cost raised to 800 from 500.
# Gondor Forged Blades and Heavy Armor upgrade cost raised to 800 from 400.
# Gondor Ranger armor lowered significantly.
# Elven Warriors with bows equipped are now crushable.
# Elven Warriors with swords equipped are now slower and do more damage against cavalry units.
# Pikemen Heavy Armor upgrade reduced in order to make infantry units a viable counter to them.
# Nazgul armor slightly lowered.
# Saruman's Fireball does more damage to hero units.
# Saruman now gains Leadership as a default ability.
# Nazgul normal speed increased slightly.
# Nazgul swoop speed increased significantly.
# Fire Archer damage intended to hit the Isengard mine doesn’t increase with every level up.
# Eomer’s Spear Throw now hits correctly and does proper damage.
# Rohirrim and Archer Rohirrim had their hitpoints reversed. Fixed.
# The Catapult’s “Release the Prisoners” toggle no longer damages friendly structures.
# Theoden now properly receives the Elven Gifts upgrade.
# Flying units can no longer be immobilized by Lurtz’s Cripple Strike.
# Fixed an exploit that allowed players to move their worker units (Townsman, Orc Laborer, etc) anywhere on the map by “pushing” them with another friendly unit.
# Fixed an exploit that allowed Merry, Frodo, Sam, and Pippin to throw two rocks at once.
# Mumakils now properly damage castle walls and Ent Moots.
# Saruman no longer retains control of a horde of units if he had cast Domination on them after their banner carrier had died.
# Heroes no longer gain experience if they’re standing next to an Uruk-hai horde that’s using the Bloodthirsty ability.
# Mountain Trolls gain an extra armor bonus at level 2.
# Warg Heavy Armor upgrade increased slightly against normal and flame damage, and reduced slightly against hero damage.
# The amount of fire damage that the Mumakil requires before it rampages has been increased significantly.
# Heal reset timer increased from 2 minutes to 3 minutes.
# Gandalf can only get Shadowfax when upgraded to Gandalf the White.
# Build time for Gondor and Rohan castle wall upgrades now doubled.
# Freezing Rain reset timer increased from 3 minutes to 4 minutes.
# Darkness reset timer reduced from 10 minutes to 4 minutes.
# Cloud Break reset timer reduced from 6 minutes to 5 minutes.
# When upgraded with fire arrows, the Gondor Ranger’s pierce damage is now equal to his pierce damage without fire arrows.
# Theoden's mounted speed increased to match that of the Rohirrim.
# Gondor’s summoned Rohirrim now come already upgraded with Shields and Heavy Armor.
# Boromir and Faramir have slightly more hitpoints.
# Faramir has slightly more armor.
# Faramir now receives the proper armor type when mounted.
# Fixed a bug that limited the armor bonus that Gondor Knights received when fully upgraded. They are now tougher when fully upgraded.
# Orc Fighters armor increased slightly.
# Ent armor resistance to pierce damage dropped slightly.
# Elven Warriors and Tower Guards no longer receive a bonus damage from nearby Leadership.
# Elven Warrior armor increased significantly.
# Gondor Forge now upgrades to level 2 after earning 750 credits instead of 1200.
# Gondor Reinforced Gate upgrade cost raised to 1200 credits from 750.
# Gondor Numenorean Stonework upgrade cost raised to 2500 from 2000.
# Gondor Keep/Battle Tower Arrow upgrade cost raised to 3000 from 2000.
# Gondor Banner upgrade cost raised to 600 from 300.
# Gondor Fire Arrows upgrade cost raised to 800 from 500.
# Gondor Forged Blades and Heavy Armor upgrade cost raised to 800 from 400.
# Gondor Ranger armor lowered significantly.
# Elven Warriors with bows equipped are now crushable.
# Elven Warriors with swords equipped are now slower and do more damage against cavalry units.
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