Ankündigung

Einklappen
Keine Ankündigung bisher.

bitte um hilfe bin neu hier

Einklappen
X
 
  • Filter
  • Zeit
  • Anzeigen
Alles löschen
neue Beiträge

  • bitte um hilfe bin neu hier

    hallo zusammen!
    ich bin neu hier und wollte 2 fragen stellen
    also ich habe EAW +Addon.jetzt habe ich mir diesen
    Steiners Mod 3.0 runtergeladen
    meine frage:
    in dem Mod ist zwar Luke Skywalker vorhanden aberl leider nur als
    Rotes Geschwader.Der ist aber im FOC vorhanden
    jetzt möchte ich den gern von dem FOC ordner nach diesen Steiners Mod ordner
    exportieren oder importieren damit der auch im Spiel vorhanden ist
    ist das möglich?oder geht nicht
    ich würde mich für antworten bedanken

  • #2
    AW: bitte um hilfe bin neu hier

    Bin mir net sicher, aber ich denke schon das es möglich ist!
    Zuletzt geändert von Dark_Link; 11.02.2007, 01:56.

    Kommentar


    • #3
      AW: bitte um hilfe bin neu hier

      also das heist du weißt wie es geht

      Kommentar


      • #4
        AW: bitte um hilfe bin neu hier

        nee, ich weiß net wies genau geht, aber ich werd es mal probieren!

        Kommentar


        • #5
          AW: bitte um hilfe bin neu hier

          eigentlich möchte ich nur den Luke Skywalker und Joda nach Empire at War
          verschieben,das heist ich würde gerne die zwei in dem Steiners Mod 3.0
          haben.ich besitze das Addon FOC und habe mir die dateien angequckt

          leider habe ich kein plan wie man das macht
          es gibt dort diese Textures.meg und Models.meg
          nun habe ich den EAW Extractor benutzt
          so sehen die dann aus
          http://img464.imageshack.us/my.php?image=modelsnx0.gif

          http://img464.imageshack.us/my.php?i...exturessi3.gif
          wenn du lust hast kannst dann mir bescheid sagen
          bis dann

          Kommentar


          • #6
            AW: bitte um hilfe bin neu hier

            Kopiere alle Dateien Models und Textures mit Joda und Luke in den ordner von
            den Normalen Eaw und setzt sie in richtiger stelle.Dann kopierst du die Datei HeroRebelJoda.Xml,nein besser du machst dass du alles was drin steht als Code hier einfügst.Dann werde ich dir helfen.

            Kommentar


            • #7
              AW: bitte um hilfe bin neu hier

              Die Datei heißt HeroRebelJoda.Xml?
              Müsste die nicht HeroRebelYoda.Xml heißen?

              Komm zu www.sw-empire.de, Deutschlands größtem Chat Rollenspiel im Star Wars Universum (jetzt auch mit Forum RS!).
              Bei Fragen, PN an mich. (Charaktername: Dark Jedi Thor)

              PS: DVD- und Videospiele Sammlung auf meiner Homepage. -- Einen Klick für die HQ Stadt. -- Meine Jedipedia Benutzerseite.

              Kommentar


              • #8
                AW: bitte um hilfe bin neu hier

                Ja, die heißt Units_Hero_Rebel_Yoda.Xml

                Kommentar


                • #9
                  AW: bitte um hilfe bin neu hier

                  so hallo!
                  ich habe jetzt die models und textures von luke und joda
                  auf der platte
                  wie soll ich die jetzt auf die eaw ersetzen?
                  also die textures erstmal http://img106.imageshack.us/my.php?i...exturesnm6.gif
                  dann die models
                  http://img476.imageshack.us/my.php?image=modelsbn5.gif
                  setzt sie in richtiger stelle?aber wie?
                  ich werde natürlich sie richtig einsetzen
                  danke
                  Zuletzt geändert von rebel333; 13.02.2007, 01:05.

                  Kommentar


                  • #10
                    AW: bitte um hilfe bin neu hier

                    Nun schieb die Dateien von den Normalen EAW in den Ordner Textures und Models.
                    Dann schreibst du die FoC Xml Datei von Yoda und Luke als Code hier in den Tread und am Besten eine von Hansolo(EaW) (kann man besser Vergleichen)
                    Zuletzt geändert von Max der dachs; 13.02.2007, 14:21.

                    Kommentar


                    • #11
                      AW: bitte um hilfe bin neu hier

                      meinst du die megafiles.xml??
                      die kann ich garnicht öffnen
                      oder wie kann ich die xml dateien öffnen?

                      Kommentar


                      • #12
                        AW: bitte um hilfe bin neu hier

                        also du musst untger diesem ordner (des is jetzt bei luke) C:\Programme\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Source\Data\XML\Units_Hero_Rebel_L ukeSkywalker.xml die xml musst du dann mit dem Editor öffnen (also rechtsklick und dann öffnen mit -- Editor)

                        Kommentar


                        • #13
                          AW: bitte um hilfe bin neu hier

                          ok habe ich gemacht wie du gesagt hast hier nochmal
                          die datei von luke
                          <?xml version="1.0"?>
                          <Luke_Skywalker_Hero_Files>



                          <!-- BASE GROUND UNIT -->



                          <HeroUnit Name="Luke_Skywalker_Jedi">
                          <LOD_Bias>5</LOD_Bias>
                          <Is_Named_Hero>Yes</Is_Named_Hero>
                          <Is_Force_Sensitive>Yes</Is_Force_Sensitive>
                          <Text_ID>TEXT_HERO_LUKE_SKYWALKER_JEDI</Text_ID>
                          <Encyclopedia_Text>TEXT_TOOLTIP_LUKE_SKYWALKER_JED I</Encyclopedia_Text>
                          <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT </Encyclopedia_Unit_Class>
                          <Land_Model_Name>RI_SKYWALKER.ALO</Land_Model_Name>
                          <Icon_Name>i_button_RI_skywalker.tga</Icon_Name>

                          <GalacticBehavior> SELECTABLE </GalacticBehavior>
                          <LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT </LandBehavior>

                          <!-- Lightsaber holstering data -->
                          <SFXEvent_Draw_Weapon> Unit_Light_Saber_On </SFXEvent_Draw_Weapon>
                          <SFXEvent_Holster_Weapon> Unit_Light_Saber_Off </SFXEvent_Holster_Weapon>
                          <Holster_Weapon_Bone_Name> b_saber </Holster_Weapon_Bone_Name>
                          <Holster_Drawn_Bone_Translation> 0.0, 0.0, 0.0 </Holster_Drawn_Bone_Translation>
                          <Holster_Holstered_Bone_Translation> 0.0, -5.1705, 0.0 </Holster_Holstered_Bone_Translation>
                          <Holster_Transition_Time_In_Secs> 0.17 </Holster_Transition_Time_In_Secs>
                          <Holster_Minimum_Drawn_Time_In_Secs> 15.0 </Holster_Minimum_Drawn_Time_In_Secs>
                          <Holster_Disable_Engine_Loops> Yes </Holster_Disable_Engine_Loops>

                          <Garrison_Category> Infantry </Garrison_Category>
                          <SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
                          <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
                          <Is_Visible_On_Enemy_Radar>Yes</Is_Visible_On_Enemy_Radar>
                          <Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
                          <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
                          <CanCellStack>yes</CanCellStack>
                          <Mass>1.0</Mass>
                          <Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

                          <Movement_Animation_Speed> 1.0 </Movement_Animation_Speed>
                          <Max_Speed>1</Max_Speed>
                          <Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
                          <Custom_Soft_Footprint_Radius> 6.5 </Custom_Soft_Footprint_Radius>
                          <Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent>
                          <Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>
                          <Space_Layer> Land </Space_Layer>
                          <UnitCollisionClass> Infantry </UnitCollisionClass>
                          <FormationSpacing> .5 </FormationSpacing>
                          <MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
                          <Min_Speed> .1 </Min_Speed>
                          <OverrideAcceleration> .1 </OverrideAcceleration>
                          <OverrideDeceleration> .25 </OverrideDeceleration>

                          <SFXEvent_Engine_Idle_Loop> Unit_Obiwan_Lightsaber_Idle_Loop </SFXEvent_Engine_Idle_Loop>
                          <SFXEvent_Engine_Moving_Loop> Unit_Obiwan_Lightsaber_Moving_Loop </SFXEvent_Engine_Moving_Loop>
                          <SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Obiwan_Lightsaber_Cinematic_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

                          <Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>
                          <Scale_Factor>1.75</Scale_Factor>
                          <Type>Walk</Type>
                          <Deploys>No</Deploys>
                          <Affiliation>Rebel</Affiliation>
                          <Size_Value>10</Size_Value>
                          <Sensor_Range>20</Sensor_Range>
                          <Shield_Points>0</Shield_Points>
                          <Tactical_Health>500</Tactical_Health>
                          <Autoresolve_Health>350</Autoresolve_Health>
                          <Damage>100</Damage>
                          <Stealth_Capable>No</Stealth_Capable>
                          <Victory_Relevant>yes</Victory_Relevant>

                          <Armor_Type> Armor_Hero </Armor_Type>

                          <Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
                          <Projectile_Types> Proj_Lightsaber_Luke </Projectile_Types>
                          <Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
                          <Projectile_Appearance_Delay_Frames> 20 </Projectile_Appearance_Delay_Frames>

                          <Targeting_Fire_Inaccuracy> Infantry, 0.0 </Targeting_Fire_Inaccuracy>
                          <Targeting_Fire_Inaccuracy> Vehicle, 0.0 </Targeting_Fire_Inaccuracy>
                          <Targeting_Fire_Inaccuracy> Air, 0.0 </Targeting_Fire_Inaccuracy>
                          <Targeting_Fire_Inaccuracy> Structure, 0.0 </Targeting_Fire_Inaccuracy>

                          <Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
                          <Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
                          <Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
                          <Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

                          <SFXEvent_Select>Unit_Select_Luke_Land</SFXEvent_Select>
                          <SFXEvent_Move>Unit_Move_Luke_Land</SFXEvent_Move>
                          <SFXEvent_Fleet_Move>Unit_Fleet_Move_Luke_Land</SFXEvent_Fleet_Move>
                          <SFXEvent_Attack>Unit_Attack_Luke_Land</SFXEvent_Attack>
                          <SFXEvent_Guard>Unit_Guard_Luke_Land</SFXEvent_Guard>
                          <SFXEvent_Group_Move>Unit_Group_Move_Luke_Land</SFXEvent_Group_Move>
                          <SFXEvent_Group_Attack>Unit_Group_Attack_Luke_Land </SFXEvent_Group_Attack>
                          <SFXEvent_Health_Low_Warning> Unit_Health_Low_Luke_Land </SFXEvent_Health_Low_Warning>
                          <SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Luke_Land </SFXEvent_Health_Critical_Warning>
                          <Death_SFXEvent_Start_Die> Unit_Defeat_Luke_Land </Death_SFXEvent_Start_Die>

                          <SFXEvent_Tactical_Build_Started> RHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>
                          <SFXEvent_Tactical_Build_Complete> RHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>
                          <SFXEvent_Tactical_Build_Cancelled> RHD_Reinforcements_Cancelled </SFXEvent_Tactical_Build_Cancelled>

                          <Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>

                          <CategoryMask> LandHero </CategoryMask>
                          <Ranking_In_Category> 2 </Ranking_In_Category>
                          <MovementClass>Infantry</MovementClass>
                          <OccupationStyle>1x1</OccupationStyle>
                          <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
                          <Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
                          <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
                          <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
                          <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
                          <Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
                          <Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>

                          <Select_Box_Scale>27</Select_Box_Scale>
                          <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
                          <Selection_Blob_Material_Name>Selection_Rebel_Hero </Selection_Blob_Material_Name>
                          <Highlight_Blob_Material_Name>Highlight_Rebel_Hero </Highlight_Blob_Material_Name>

                          <Has_Land_Evaluator>True</Has_Land_Evaluator>
                          <AI_Combat_Power>500</AI_Combat_Power>
                          <Idle_Chase_Range>100.0</Idle_Chase_Range>
                          <Guard_Chase_Range>200.0</Guard_Chase_Range>
                          <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
                          <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
                          <Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
                          <Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

                          <Neutralization_Cost>3500.0</Neutralization_Cost>
                          <Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
                          <Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>

                          <Score_Cost_Credits> 10000 </Score_Cost_Credits>
                          <Death_Persistence_Duration>0.0</Death_Persistence_Duration>
                          <Death_Fade_Time>0.25</Death_Fade_Time>
                          <Lua_Script />

                          <Target_Stealth_Units>Yes</Target_Stealth_Units>

                          <!-- Non-Hero unit abilities description -->
                          <Unit_Abilities_Data SubObjectList="Yes">
                          <Unit_Ability>
                          <Type>SABER_THROW</Type>
                          <Recharge_Seconds>30.0</Recharge_Seconds>
                          <GUI_Activated_Ability_Name> Luke_Saber_Throw </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
                          <Effective_Radius> 500.0 </Effective_Radius>
                          <Supports_Autofire>True</Supports_Autofire>
                          </Unit_Ability>
                          <Unit_Ability>
                          <Type>FORCE_CLOAK</Type>
                          <Recharge_Seconds>10.0</Recharge_Seconds>
                          <Expiration_Seconds>60.0</Expiration_Seconds>
                          <GUI_Activated_Ability_Name> Luke_Force_Cloak </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
                          <SFXEvent_GUI_Unit_Ability_Activated> Unit_Cloak_Luke_Land</SFXEvent_GUI_Unit_Ability_Activated>
                          <Effective_Radius> 500.0 </Effective_Radius>
                          </Unit_Ability>

                          </Unit_Abilities_Data>

                          <Abilities SubObjectList="Yes">

                          <Redirect_Blaster_Ability Name="Luke_Redirect_Blaster">
                          <Activation_Style>Take_Damage</Activation_Style>
                          <!-- Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage. -->
                          <Redirect_Chance>.50</Redirect_Chance>
                          <Block_Chance>0.30</Block_Chance>
                          <Reaction_Arc_In_Degrees>180.0</Reaction_Arc_In_Degrees>
                          <Max_Projectile_Redirection_Angle_In_Degrees> 135.0 </Max_Projectile_Redirection_Angle_In_Degrees>
                          <Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
                          <!-- We can block/redirect shots from the following units types: -->
                          <Applicable_Unit_Categories />
                          <Applicable_Unit_Types>Darth_Vader_Expansion, Mandalorian_Indigenous, Mustafarian_Indigenous, Noghri_Indigenous, Sullustan_Civilian, Hutt_Civilian, Twilek_Female, Sand_Person_Sniper_A, Bothan_Civilian, Wookie_Warrior, Mon_Calamari_Civilian, Desert_Civilian_A, Swamp_Civilian_A, Urban_Civilian_A, Snow_Civilian_A, Pirate_Soldier, Rebel_Trooper, Rebel_Pilot, Rebel_Infiltrator, Scout_Trooper, Scout_Trooper_No_Bike, Stormtrooper, Destroyer_Droid, Underworld_Disruptor_Merc, TIE_Crawler, T2B_Tank, Dark_Trooper_PhaseII</Applicable_Unit_Types>
                          <SFXEvent_Activate>Unit_Lightsaber_Projectile_Bloc k</SFXEvent_Activate>
                          </Redirect_Blaster_Ability>

                          <Earthquake_Attack_Ability Name="Luke_Attack_Structures">
                          <Activation_Style>Special_Attack</Activation_Style>
                          <Terminate_Effect_On_Move_Command>Yes</Terminate_Effect_On_Move_Command>
                          <Activation_Min_Range>0.0</Activation_Min_Range>
                          <Activation_Max_Range>120.0</Activation_Max_Range>
                          <Activation_Chance>1.0</Activation_Chance>
                          <Damage_Amount>0.0</Damage_Amount>
                          <Damage_Percentage>0.02</Damage_Percentage>
                          <Damage_Interval_In_Secs>0.5</Damage_Interval_In_Secs>
                          <!-- Note: As well as matching the below Unit_Category/Unit_Type filters, the -->
                          <!-- target object must also have the EARTHQUAKE_TARGET behavior attached. -->
                          <Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
                          <Applicable_Unit_Types />
                          <SFXEvent_Activate />
                          <Target_Particle_Effect>Earthquake_Dust_Particle s</Target_Particle_Effect>
                          <Target_Particle_Bone_Name />
                          </Earthquake_Attack_Ability>

                          <Absorb_Blaster_Ability Name="Luke_Absorb_Blaster">
                          <Activation_Style>Take_Damage</Activation_Style>
                          <Absorb_Chance>.4</Absorb_Chance>
                          <!-- Absorb Percentage and Amount work together in the following way: -->
                          <!-- Actual Amount healed = (Projectile Damage * Absorb Percentage) + Absorb Amount -->
                          <!-- Either value can be zero, but at least one should be non-zero. -->
                          <Damage_Absorb_Percentage>0.2</Damage_Absorb_Percentage>
                          <Damage_Absorb_Amount>.8</Damage_Absorb_Amount>
                          <!-- We can absorb shots from the following units types (but no missiles or grenades): -->
                          <Applicable_Unit_Categories />
                          <Applicable_Unit_Types>Silri, Emperor_Palpatine, Mandalorian_Indigenous, Mustafarian_Indigenous, Noghri_Indigenous, Sullustan_Civilian, Hutt_Civilian, Twilek_Female, Sand_Person_Sniper_A, Bothan_Civilian, Wookie_Warrior, Mon_Calamari_Civilian, Desert_Civilian_A, Swamp_Civilian_A, Urban_Civilian_A, Snow_Civilian_A, Pirate_Soldier, Rebel_Trooper, Rebel_Pilot, Rebel_Infiltrator, Scout_Trooper, Scout_Trooper_No_Bike, Stormtrooper, Destroyer_Droid, Underworld_Disruptor_Merc, Dark_Trooper_PhaseII</Applicable_Unit_Types>
                          <SFXEvent_Activate>Unit_Force_Absorb</SFXEvent_Activate>
                          <Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
                          <Owner_Light_Effect_Color>2.0, 0.4, 0.4</Owner_Light_Effect_Color>
                          <Owner_Light_Effect_Color2 />
                          <Owner_Light_Effect_Duration>0.5</Owner_Light_Effect_Duration>
                          <Owner_Light_Effect_Pulse_Count />
                          </Absorb_Blaster_Ability>

                          <Saber_Throw_Ability Name="Luke_Saber_Throw">
                          <Activation_Style> User_Input </Activation_Style>
                          <Activation_Min_Range>20.0</Activation_Min_Range>
                          <Activation_Max_Range>200.0</Activation_Max_Range>
                          <Saber_Name>Lukes_Light_Saber</Saber_Name>
                          <Catch_Dist>15.0</Catch_Dist>
                          </Saber_Throw_Ability>

                          <Force_Cloak_Ability Name="Luke_Force_Cloak">
                          <Activation_Style> User_Input </Activation_Style>
                          <Force_Cloak_Color>255, 255, 255, 255</Force_Cloak_Color>
                          <Force_Cloak_Transition_In_Secs>.4</Force_Cloak_Transition_In_Secs>
                          </Force_Cloak_Ability>

                          <Remove_Corruption_Ability Name="Luke_Remove_Corruption">
                          <Initially_Enabled>Yes</Initially_Enabled>
                          <Corruption_Removal_Cost_Multiplier>0.5</Corruption_Removal_Cost_Multiplier> <!--1.2 means 20% more expensive than base cost, 0.8 means 20% cheaper--> <Activation_Style>Ground_Activated</Activation_Style>
                          <Corruption_Removal_Time_In_Secs>10</Corruption_Removal_Time_In_Secs> <!-- Time it takes to remove corruption-->
                          <Activation_Style>Ground_Activated</Activation_Style>
                          <Causes_Despawn>No</Causes_Despawn>
                          <SFXEvent_Activate>RHD_Removing_Corruption</SFXEvent_Activate>
                          </Remove_Corruption_Ability>

                          </Abilities>

                          </HeroUnit>










                          <!-- COMPANY DATA -->


                          <HeroCompany Name="Luke_Skywalker_Jedi_Team">
                          <LOD_Bias>5</LOD_Bias>
                          <Text_ID>TEXT_HERO_LUKE_SKYWALKER_JEDI_TEAM</Text_ID>
                          <Encyclopedia_Text>TEXT_TOOLTIP_LUKE_SKYWALKER_JED I</Encyclopedia_Text>
                          <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT </Encyclopedia_Unit_Class>
                          <Icon_Name>i_button_RI_skywalker.tga</Icon_Name>
                          <Is_Dummy>Yes</Is_Dummy>
                          <Damage>100</Damage>
                          <Affiliation>Rebel</Affiliation>
                          <Build_Time_Seconds>0</Build_Time_Seconds>
                          <Combat_Power_Value>0</Combat_Power_Value>
                          <Tech_Level>1</Tech_Level>
                          <Required_Timeline>5</Required_Timeline>
                          <Required_Ground_Base_Level>0</Required_Ground_Base_Level>
                          <Required_Star_Base_Level>0</Required_Star_Base_Level>
                          <Required_Special_Structures />
                          <Required_Planets />
                          <Behavior>DUMMY_GROUND_COMPANY</Behavior>
                          <Company_Transport_Unit>Luke_Jedi_XWing</Company_Transport_Unit>
                          <Company_Units>Luke_Skywalker_Jedi</Company_Units>
                          <Is_Named_Hero>Yes</Is_Named_Hero>
                          <Is_Force_Sensitive>Yes</Is_Force_Sensitive>
                          <Available_In_Skirmish>yes</Available_In_Skirmish>
                          <Score_Cost_Credits> 10000 </Score_Cost_Credits>
                          <Can_Be_Only_One>true</Can_Be_Only_One>

                          <SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
                          <SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
                          <SFXEvent_Build_Complete>Unit_Select_Luke_Land</SFXEvent_Build_Complete>
                          <SFXEvent_Hero_Respawned>Unit_Select_Luke_Land</SFXEvent_Hero_Respawned>
                          <SFXEvent_Fleet_Move>Unit_Fleet_Move_Luke_Land</SFXEvent_Fleet_Move>

                          <CategoryMask>LandHero</CategoryMask>
                          <Ranking_In_Category> 2 </Ranking_In_Category>
                          <Population_Value>1</Population_Value>

                          <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
                          <Tactical_Build_Cost_Multiplayer>2300</Tactical_Build_Cost_Multiplayer>
                          <Tactical_Build_Time_Seconds>24</Tactical_Build_Time_Seconds>
                          <Tactical_Build_Prerequisites>RC_Level_two_Tech_Up grade</Tactical_Build_Prerequisites>
                          <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
                          <Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
                          <Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies>
                          <!--<MULTIPLAYER SKIRMISH VALUES END>-->

                          <Unit_Abilities_Data SubObjectList="Yes"> </Unit_Abilities_Data>

                          </HeroCompany>



                          <UniqueUnit Name="Luke_Jedi_XWing">
                          <LOD_Bias>5</LOD_Bias>
                          <Text_ID>TEXT_UNIT_LUKE_XWING</Text_ID>
                          <Encyclopedia_Good_Against> TIE_Fighter TIE_Bomber Death_Star </Encyclopedia_Good_Against>
                          <Encyclopedia_Vulnerable_To> Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To>
                          <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
                          <Encyclopedia_Text> TEXT_TOOLTIP_LUKE_SKYWALKER_JEDI </Encyclopedia_Text>

                          <Space_Model_Name>rv_XWing.ALO</Space_Model_Name>
                          <Icon_Name>i_button_RI_skywalker.tga</Icon_Name>

                          <Scale_Factor>1.0</Scale_Factor>
                          <Select_Box_Scale>40</Select_Box_Scale>
                          <Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
                          <Mass>0.98</Mass>

                          <Max_Speed>5.0</Max_Speed>
                          <Min_Speed>1.5</Min_Speed>
                          <Max_Lift>0.0f</Max_Lift>
                          <Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
                          <Max_Thrust>0.1</Max_Thrust>
                          <Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
                          <Bank_Turn_Angle>60</Bank_Turn_Angle>
                          <Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
                          <Hyperspace>Yes</Hyperspace>
                          <Hyperspace_Speed>1.5</Hyperspace_Speed>

                          <Behavior>SELECTABLE, TRANSPORT</Behavior>
                          <SpaceBehavior>FIGHTER_LOCOMOTOR, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA, DAMAGE_TRACKING, REVEAL, ABILITY_COUNTDOWN </SpaceBehavior>

                          <Armor_Type> Armor_Hero_Transport </Armor_Type>

                          <Affiliation>Rebel</Affiliation>
                          <Shield_Points>200</Shield_Points>
                          <Tactical_Health>500</Tactical_Health>
                          <Shield_Refresh_Rate>5</Shield_Refresh_Rate>
                          <Energy_Capacity>9999</Energy_Capacity>
                          <Energy_Refresh_Rate>500</Energy_Refresh_Rate>

                          <Formation_Priority>1</Formation_Priority>
                          <Is_Escort>yes</Is_Escort>
                          <Is_Bomber>no</Is_Bomber>
                          <Squadron_Capacity>0</Squadron_Capacity>
                          <Number_per_Squadron>1</Number_per_Squadron>
                          <Size_Value>8</Size_Value>
                          <Damage>12</Damage>

                          <Fires_Forward>no</Fires_Forward>
                          <Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
                          <Turret_Elevate_Extent_Degrees>20</Turret_Elevate_Extent_Degrees>
                          <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

                          <Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Re d</Projectile_Types>
                          <Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
                          <Projectile_Fire_Pulse_Delay_Seconds>0.12</Projectile_Fire_Pulse_Delay_Seconds>
                          <Projectile_Fire_Recharge_Seconds>3.5</Projectile_Fire_Recharge_Seconds>

                          <Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
                          <Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
                          <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
                          <Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>

                          <Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
                          <Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
                          <Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
                          <Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
                          <Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
                          <Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
                          <Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

                          <Fire_Category_Restrictions> Infantry, Vehicle, Structure, Air </Fire_Category_Restrictions>

                          <Death_Explosions>Medium_Explosion_Space</Death_Explosions>
                          <Asteroid_Damage_Hit_Particles>Large_Damage_Spac e</Asteroid_Damage_Hit_Particles>
                          <Death_SFXEvent_Start_Die> Unit_X_Wing_Death_SFX </Death_SFXEvent_Start_Die>

                          <SFXEvent_Select>Unit_Select_Luke</SFXEvent_Select>
                          <SFXEvent_Move>Unit_Move_Luke</SFXEvent_Move>
                          <SFXEvent_Fleet_Move>Unit_Fleet_Move_Luke</SFXEvent_Fleet_Move>
                          <SFXEvent_Attack>Unit_Attack_Luke</SFXEvent_Attack>
                          <SFXEvent_Guard>Unit_Guard_Luke</SFXEvent_Guard>
                          <SFXEvent_Assist_Move>Unit_Assist_Move_Luke </SFXEvent_Assist_Move>
                          <SFXEvent_Assist_Attack>Unit_Assist_Attack_Luke </SFXEvent_Assist_Attack>
                          <SFXEvent_Health_Low_Warning> Unit_Health_Low_Luke </SFXEvent_Health_Low_Warning>
                          <SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Luke </SFXEvent_Health_Critical_Warning>
                          <SFXEvent_Enemy_Health_Low_Warning> Unit_Enemy_Health_Low_Luke </SFXEvent_Enemy_Health_Low_Warning>
                          <SFXEvent_Enemy_Health_Critical_Warning> Unit_Enemy_Health_Critical_Luke </SFXEvent_Enemy_Health_Critical_Warning>
                          <SFXEvent_Unit_Lost> Unit_Defeat_Luke </SFXEvent_Unit_Lost>

                          <SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
                          <SFXEvent_Ambient_Moving> Unit_X_Wing_Fly_By </SFXEvent_Ambient_Moving>
                          <SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
                          <SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
                          <SFXEvent_Engine_Cinematic_Focus_Loop> Unit_X_Wing_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

                          <Score_Cost_Credits> 500 </Score_Cost_Credits>
                          <Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
                          <Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
                          <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
                          <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
                          <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

                          <Ranking_In_Category>2</Ranking_In_Category>

                          <MovementClass> Space </MovementClass>
                          <CategoryMask> Fighter | SpaceHero | AntiFighter | AntiBomber </CategoryMask>
                          <Victory_Relevant>yes</Victory_Relevant>
                          <Custom_Footprint_Radius> 15.0 </Custom_Footprint_Radius>
                          <MovementClass> Space </MovementClass>
                          <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
                          <FormationOrder>2</FormationOrder>

                          <Spin_Away_On_Death>Yes</Spin_Away_On_Death>
                          <Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
                          <Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
                          <Spin_Away_On_Death_Explosion>Small_Explosion_Spac e</Spin_Away_On_Death_Explosion>
                          <Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing _Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
                          <Remove_Upon_Death>true</Remove_Upon_Death>

                          <Landing_Transport_Variant>Luke_Jedi_Xwing_Landing </Landing_Transport_Variant>

                          <!-- Non-Hero unit abilities description -->
                          <Unit_Abilities_Data SubObjectList="Yes">

                          <Unit_Ability>
                          <Type>LUCKY_SHOT</Type>
                          <SFXEvent_Target_Ability> Unit_Lucky_Shot_Luke </SFXEvent_Target_Ability>
                          </Unit_Ability>

                          <Unit_Ability>
                          <Type>SPOILER_LOCK</Type>
                          <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
                          <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
                          <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
                          <Mod_Multiplier>SPEED_MULTIPLIER, 2</Mod_Multiplier>
                          <SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_ On_Luke</SFXEvent_GUI_Unit_Ability_Activated>
                          <SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Abilit y_Off_Luke</SFXEvent_GUI_Unit_Ability_Deactivated>
                          </Unit_Ability>

                          </Unit_Abilities_Data>

                          </UniqueUnit>

                          <TransportUnit Name="Luke_Jedi_Xwing_Landing">
                          <Variant_Of_Existing_Type>Luke_Jedi_XWing</Variant_Of_Existing_Type>
                          <Land_Model_Name>RV_XWing_Landing.alo</Land_Model_Name>
                          <Icon_Name>i_button_x_wing.tga</Icon_Name>
                          <Behavior>TRANSPORT</Behavior>
                          <Scale_Factor>3.5</Scale_Factor>
                          <LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
                          <Is_Valid_Target>No</Is_Valid_Target>
                          <User_Bound_Min>-700, -700, 0</User_Bound_Min>
                          <User_Bound_Max>700, 700, 1500</User_Bound_Max>
                          <Has_Space_Evaluator>False</Has_Space_Evaluator>
                          <Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
                          <UnitCollisionClass>Landing Transport</UnitCollisionClass>
                          </TransportUnit>



















                          </Luke_Skywalker_Hero_Files>
                          dann habe ich joda un luke in eaw ordner also steiners mod 3.0
                          textures und models reingeatn richtig?
                          Zuletzt geändert von rebel333; 13.02.2007, 17:11.

                          Kommentar


                          • #14
                            AW: bitte um hilfe bin neu hier

                            also wenn du die models in den modelsordner die texturen in den texturenordner und die xmlfiles in den xml ordner reingetan hast dann is es richtig!

                            Kommentar


                            • #15
                              AW: bitte um hilfe bin neu hier

                              also es klapt nicht ..
                              nochmal was ich gemacht habe
                              starwars FOC Textures+Models genommen also von luke und joda
                              zum ordner von EAW rein getan

                              die XML dateien von luke und joda von vom Space Addon FOC
                              genommen zum EAW ordner rein getan
                              jetzt meine frage
                              warum kann ich die XML dateien von luke und joda aus dem
                              FOC nicht nehmen die lassen sich garnicht öffnen
                              oder muss man die selber machen??
                              die zweite frage
                              warum hat das space Addon keine Textures und Models da?
                              ich werde irre

                              Kommentar

                              Lädt...
                              X