Zitat: "Why does Blizzard succeed where others don't?" asks Jay Wilson, a lead game designer with a shock of spiked hair and a wry disposition. "It isn't a magic trick. We work at it, and if a product isn't good enough, we cancel it." Learning from Criticism It's also ... 
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 Businessweek Interview mit Jay Wilson - Der Leitsatz bei Blizzard "when its done".
									
									
									Businessweek Interview mit Jay Wilson - Der Leitsatz bei Blizzard "when its done".
								







