Hallo
ich würge seit einigen Tagen an einer Multiplayermap GC für Eaw herum und habe das Problem das ich es einfach nicht schaffe die Events dafür zum laufen zu bekommen.
Wenn ich eine Session starte sind bei beiden Fraktionen immer die Anzahl Helden vorhanden welche in der Fraktions.xml eingetragen sind, vollkommen unabhängig von dem Techlevel in welchem sie eigentlich verfügbar sein sollen.
Ich habe in der CAMPAIGNS_MULTIPLAYER.XML die Plotdatei eingefügt:
<Rebel_Story_Name>STORY_PLOTS_SANDBOX_10A_REBEL.XM L</Rebel_Story_Name>
<Empire_Story_Name>STORY_PLOTS_SANDBOX_10A_EMPIRE. XML</Empire_Story_Name>
In den jeweiligen Plotdateien die dazugehörige Eventdatei:
<?xml version="1.0" ?>
<Story_Mode_Plots>
<Lua_Script></Lua_Script>
<Active_Plot>Story_Sandbox_10A_Empire.XML</Active_Plot>
<Suspended_Plot>Intervention_Upgrade_Space_Station .xml</ Suspended_Plot>
<Suspended_Plot>Intervention_Build_Generic_Structu re.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Accumulate_Credits.xm l</Suspended_Plot>
<Suspended_Plot>Intervention_Build_Units.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Conquer_Planet.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Scout.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Windfall.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Hunt_Capital_Ships.xm l</Suspended_Plot>
<Suspended_Plot>Sandbox_Event_Contrived_Attack.xml </Suspended_Plot>
<Suspended_Plot>Sandbox_Event_Trap_Galactic.xml</Suspended_Plot>
<Suspended_Plot>Sandbox_Event_Planet_Ownership_Fli p.xml</Suspended_Plot>
<Suspended_Plot>Sandbox_Event_Fleet_Rampage.xml</Suspended_Plot>
<Suspended_Plot>Sandbox_Event_Hero_Gathering.xml </Suspended_Plot>
<Suspended_Plot>Intervention_Rebel_Smuggler.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Pirate_Ambush.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Vader_Favor.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Imperial_Traitor.xm l</Suspended_Plot>
<Suspended_Plot>Intervention_Rebel_Sabotage.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Rebel_Revolt.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Pirate_Defection.xm l</Suspended_Plot>
</Story_Mode_Plots>
und in der Eventdatei dann abschliessend die gewünschten Events.
<?xml version="1.0" ?>
<Event Name="Thrawn_Spawn">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1>NIRAUAN</Event_Param1>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Chimera_Star_Destroyer</Reward_Param1>
<Reward_Param2>NIRAUAN</Reward_Param2>
</Event>
<!-- Empire Hero Release -->
<!-- Spawn Starting Heroes -->
<Event Name="Empire_AI_Unlock_Research_Facility">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>BUILDABLE_UNIT</Reward_Type>
<Reward_Param1>E_Ground_Research_Facility</Reward_Param1>
<Prereq>Universal_Story_Start</Prereq>
</Event>
<Event Name="Empire_AI_Heroes_001">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Imperial_Escort_Carrier2</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Empire_AI_Heroes_03</Prereq>
</Event>
<Event Name="Empire_AI_Heroes_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Grand_Moff_Tarkin_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Empire_AI_Heroes_03</Prereq>
</Event>
<Event Name="Empire_AI_Heroes_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Emperor_Palpatine_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Universal_Story_Start</Prereq>
</Event>
<!-- Spawn Tech Level 1 Heroes -->
<Event Name="Empire_AI_Heroes_03">
<Event_Type>STORY_TECH_LEVEL</Event_Type>
<Event_Param1>1</Event_Param1>
</Event>
<Event Name="Empire_AI_Heroes_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Boba_Fett_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Empire_AI_Heroes_03</Prereq>
</Event>
<!-- Spawn Time Era 2 Heroes -->
<Event Name="Empire_AI_Heroes_05">
<Event_Type>STORY_TECH_LEVEL</Event_Type>
<Event_Param1>2</Event_Param1>
</Event>
<Event Name="Empire_AI_Heroes_06">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>General_Veers_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Empire_AI_Heroes_05</Prereq>
</Event>
aber die scheint aus irgendeinem Grund für das Spiel keine Rolle zu spielen.
Ich suche auch schon seit einigen Tagen im Internet nach diesem Problem, habe dazu aber ebenfalls garnichts gefunden.
Jetzt stellt sich mir die Frage ob ich etwas falsch mache oder nur der einzige bin der nicht geraffelt hat das Events in Multiplayer GC Spielen nicht funzen.
Wäre für ein paar hilfreiche Hinweise dankbar
Mfg Togo
ich würge seit einigen Tagen an einer Multiplayermap GC für Eaw herum und habe das Problem das ich es einfach nicht schaffe die Events dafür zum laufen zu bekommen.
Wenn ich eine Session starte sind bei beiden Fraktionen immer die Anzahl Helden vorhanden welche in der Fraktions.xml eingetragen sind, vollkommen unabhängig von dem Techlevel in welchem sie eigentlich verfügbar sein sollen.
Ich habe in der CAMPAIGNS_MULTIPLAYER.XML die Plotdatei eingefügt:
<Rebel_Story_Name>STORY_PLOTS_SANDBOX_10A_REBEL.XM L</Rebel_Story_Name>
<Empire_Story_Name>STORY_PLOTS_SANDBOX_10A_EMPIRE. XML</Empire_Story_Name>
In den jeweiligen Plotdateien die dazugehörige Eventdatei:
<?xml version="1.0" ?>
<Story_Mode_Plots>
<Lua_Script></Lua_Script>
<Active_Plot>Story_Sandbox_10A_Empire.XML</Active_Plot>
<Suspended_Plot>Intervention_Upgrade_Space_Station .xml</ Suspended_Plot>
<Suspended_Plot>Intervention_Build_Generic_Structu re.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Accumulate_Credits.xm l</Suspended_Plot>
<Suspended_Plot>Intervention_Build_Units.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Conquer_Planet.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Scout.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Windfall.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Hunt_Capital_Ships.xm l</Suspended_Plot>
<Suspended_Plot>Sandbox_Event_Contrived_Attack.xml </Suspended_Plot>
<Suspended_Plot>Sandbox_Event_Trap_Galactic.xml</Suspended_Plot>
<Suspended_Plot>Sandbox_Event_Planet_Ownership_Fli p.xml</Suspended_Plot>
<Suspended_Plot>Sandbox_Event_Fleet_Rampage.xml</Suspended_Plot>
<Suspended_Plot>Sandbox_Event_Hero_Gathering.xml </Suspended_Plot>
<Suspended_Plot>Intervention_Rebel_Smuggler.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Pirate_Ambush.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Vader_Favor.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Imperial_Traitor.xm l</Suspended_Plot>
<Suspended_Plot>Intervention_Rebel_Sabotage.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Rebel_Revolt.xml</Suspended_Plot>
<Suspended_Plot>Intervention_Pirate_Defection.xm l</Suspended_Plot>
</Story_Mode_Plots>
und in der Eventdatei dann abschliessend die gewünschten Events.
<?xml version="1.0" ?>
<Event Name="Thrawn_Spawn">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1>NIRAUAN</Event_Param1>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Chimera_Star_Destroyer</Reward_Param1>
<Reward_Param2>NIRAUAN</Reward_Param2>
</Event>
<!-- Empire Hero Release -->
<!-- Spawn Starting Heroes -->
<Event Name="Empire_AI_Unlock_Research_Facility">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>BUILDABLE_UNIT</Reward_Type>
<Reward_Param1>E_Ground_Research_Facility</Reward_Param1>
<Prereq>Universal_Story_Start</Prereq>
</Event>
<Event Name="Empire_AI_Heroes_001">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Imperial_Escort_Carrier2</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Empire_AI_Heroes_03</Prereq>
</Event>
<Event Name="Empire_AI_Heroes_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Grand_Moff_Tarkin_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Empire_AI_Heroes_03</Prereq>
</Event>
<Event Name="Empire_AI_Heroes_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Emperor_Palpatine_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Universal_Story_Start</Prereq>
</Event>
<!-- Spawn Tech Level 1 Heroes -->
<Event Name="Empire_AI_Heroes_03">
<Event_Type>STORY_TECH_LEVEL</Event_Type>
<Event_Param1>1</Event_Param1>
</Event>
<Event Name="Empire_AI_Heroes_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Boba_Fett_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Empire_AI_Heroes_03</Prereq>
</Event>
<!-- Spawn Time Era 2 Heroes -->
<Event Name="Empire_AI_Heroes_05">
<Event_Type>STORY_TECH_LEVEL</Event_Type>
<Event_Param1>2</Event_Param1>
</Event>
<Event Name="Empire_AI_Heroes_06">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>General_Veers_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Empire_AI_Heroes_05</Prereq>
</Event>
aber die scheint aus irgendeinem Grund für das Spiel keine Rolle zu spielen.
Ich suche auch schon seit einigen Tagen im Internet nach diesem Problem, habe dazu aber ebenfalls garnichts gefunden.
Jetzt stellt sich mir die Frage ob ich etwas falsch mache oder nur der einzige bin der nicht geraffelt hat das Events in Multiplayer GC Spielen nicht funzen.
Wäre für ein paar hilfreiche Hinweise dankbar
Mfg Togo
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