
Hier kriegst natürlich einen EHREN

so für kane erstmal den changelog von Reborn(nen alter =)
Change Log 10/16/08
-Various unlogged changes
DLL
-Updated BandTesl.dll
-Updated Scripts.dll
-Updated Shaders.dll
-Updated bhs.dll
-Updated MemoryManager.dll
-Updated tt.dll
-Updated ttinit.dll
INI
Armor.ini
-Created "CNCStructureDefence"
[Scale_CNCStructureDefence]
None=1.0000
Steel=0.1000
Steel_NoBuilding=0.1000
Shrapnel=0.1500
Explosive=0.2000
Explosive_NoBuilding=0.2000
Shell=0.3000
Shell_NoBuilding=0.3000
Flamethrower=0.0500
TiberiumRaw=0.0000
TiberiumBullet=0.0100
TiberiumShrapnel=0.0500
C4=1.0000
Laser=0.2000
Laser_NoBuilding=0.2000
Repair=1.0000
IonCannon=1.0000
Nuke=1.0000
Fire=0.0500
Chem=0.0100
Electric=0.2500
ElectricTrooper=0.2500
Visceroid=1.0000
Earth=1.0000
RegenHealth=1.0000
BlamoKiller=10000.0000
Death=10000.0000
Harmless=0.0000
CNC_Flamethrower=0.0500
CNC_Chem=0.0100
MedicGun=0.0000
Vulcan=0.5000
Mechanic=1.0000
AntiTiberium=0.0100
Presets
gdi_harvester_ai
-Deleted
gdi_harvester_ai (Made the harvester work, don't even ask why.)
-Re-created
gdi_component
-skin changed to "CNCStructureDefence" from "CNCStructureMedium"
-shield changed to "CNCStructureDefence from "CNCStructureMedium"
gdi_vulcan
-skin changed to "CNCStructureDefence" from "CNCStructureMedium"
-shield changed to "CNCStructureDefence from "CNCStructureMedium"
gdi_rpg
-skin changed to "CNCStructureDefence" from "CNCStructureMedium"
-shield changed to "CNCStructureDefence from "CNCStructureMedium"
gdi_sam
-skin changed to "CNCStructureDefence" from "CNCStructureMedium"
-shield changed to "CNCStructureDefence from "CNCStructureMedium"
Nod_Laser
-skin changed to "CNCStructureDefence" from "CNCStructureMedium"
-shield changed to "CNCStructureDefence from "CNCStructureMedium"
nod_sam
-skin changed to "CNCStructureDefence" from "CNCStructureMedium"
-shield changed to "CNCStructureDefence from "CNCStructureMedium"
Change Log 10/17/08
Armor.ini
-Various unlogged changes to
-CNCVehicleSkin
-CNCVehicleLight
-CNCVehicleMedium
-CNCVehicleHeavy
-CNCMCTSkin
Change Log 10/19/08
Presets
Ammo_GhostalkerRailGun_Player
-Velocity changed to 300 from 150
Ammo_Mammoth_MKII
-Velocity changed to 300 from 150
October and November
-Plenty of unlogged changes (Haven't been logging what I've been doing... erm)
EXE
Game.exe
-Removed (Not needed)
Reborn.exe
-Updated icon
-Updated file information
-Changed registry information
RebornConfig.exe
-Updated icon
-Updated file information
-Changed registry information
DLL
-Updated Scripts.dll
-Updated Shaders.dll
-Updated bhs.dll
-Updated MemoryManager.dll
-Updated tt.dll
-Updated ttinit.dll
INI
Hud.ini
-Various changes
Change log 11/10/08
Levels
-Level prefix changed from "C&C_" to "TS_"
INI
Hud.ini
-Menu glow removed
-Various other changes
TT.ini
-Various changes
(Cyborgs and Ghost Stalker are not crushable by any means)
Armor.ini
SkinGhost
-Created
-Clone of "SkinMutant"
Models
Updated
-v_gdi_titan
-V_gdi_titan_m
-v_gdi_titan_b (Clone of v_gdi_titan_m until reverse animation is fixed(floating titan bug)
Presets
Ghost Stalker
-Skin changed to "SkinGhost" from "SkinMutant" (SkinGhost is a clone of SkinMutant, no changes)
Ammo_Juggernaut
-Range changed to 300 from 100
Ammo_Jugger2
-Range changed to 300 from 100
Weapon_Hover_mrls
-ClipSize changed to 8 from 16
Weapon_Disrupter
-ReloadTime changed to 2.5 from 1.5
Ammo_Disrupter
-HitterType changed to "none" from "bullet"
GDI_Disruptor
-WeaponTurnRate changed to 45 from 55
-WeaponTileRate changed to 45 from 55
GDI_Orca_Bomber
-Fixed 1 exit transition
-Created 7 exit transitions
Ammo_Orca_Bomber
-Gravity changed to 2.5 from 1
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