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Wieviele CPU-Schwer habt ihr schon geschlagen?

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  • #16
    Das machen die immer mit mir!

    sIN.Gaming | Tetub
    udFreaks.de
    "Beobachte deinen Feind und du wirst deine Schwächen sehen." -Sun Tzu

    Kommentar


    • #17
      Dann baut der irgendwann SW und bombt dich von der Karte
      lass ein paar einheiten ( 10 oder so ) vor deiner
      waff stehen und zu 95% schlägts da ein,
      mußt du dann nur noch im richtigen augenblick wegziehen, ansonsten strom lahmlegen oder mit lotus übernehmen ( ist besonders lustig )

      ach ja hacker WEIT verteilen natürlich

      Kommentar


      • #18
        mmmh hab gerade mal 3 gepackt dann wollte ich nicht mehr ( die restlichen haben mich überollt )

        Kommentar


        • #19
          Original von xSouLCrYx
          Original von francebunkerer
          7 :
          Offizielle Map ? Bezweifle ich !
          Ich nicht weil das mit einer ganz bestimmten partei einfach leicht ist wennst replay haben willst 112534315 is meine icq

          Ps. 7 Schwere

          Wenn du mir in die Fresse ich nur einfach weiter

          Kommentar


          • #20
            Ich hab 4 geschlagen, würde mehr schaffen (aber mein PC packt die nicht mehr)
            ...and he's off.

            Kommentar


            • #21
              mein rekord liegt bei 6 schweren gegnern auf twilight flame mit china :

              Kommentar


              • #22
                Original von Natowest
                Original von xSouLCrYx
                Original von francebunkerer
                7 :
                Offizielle Map ? Bezweifle ich !
                Ich nicht weil das mit einer ganz bestimmten partei einfach leicht ist wennst replay haben willst 112534315 is meine icq

                Ps. 7 Schwere
                Nein, schon gut, ich glaube es euch, bloß habe es noch nie ausprobiert.
                Bei Yuris Rache auf Eiszeit in der Hölle z.B. war das unmöglich, deshalb dachte ich nur...

                Kommentar


                • #23
                  Schwer ?!? wie schafft ihr das bloß ? ich krepier schon mit 6 schweren teammates gegen einen leichten !!!

                  Kommentar


                  • #24
                    Du bist ja auch ein Noob !

                    Kommentar


                    • #25
                      ich bin 15 und hab auch schon 7 geschafft

                      nur die ersten ~20min sind schwer!
                      danach nur die SW zerstören und die Gegner ausbluten lassen

                      gespielt hab' ich auf Twilight Flame




                      mein Bruder is' 13 und hat auf der 6er Map auch schon immerhin 5 besiegt



                      PS: da ich schon 7 besiegt hab' und mir das mit der Zeit zu stressig wird, hab ich jetzt SW ausgeschaltet, aber erst nach dem 7er Sieg

                      Kommentar


                      • #26
                        Was ? Du hast SW AUSGESCHALTET

                        Wie hast du das gemacht ?

                        Kommentar


                        • #27
                          ich hab' Generals einfach gehackt

                          und dadurch die Aufladezeit der SW auf ~ 5000 Minuten gestellt

                          Anleitung:
                          erstelle unter .../Generals/Data einen "ini"-Ordner und dahinein die "SpecialPower.ini" (geht am besten mit dem "editor", den findest du unter "Zubehör")


                          ; FILE: SpecialPower.ini //////////////////////////////////////////////////////
                          ; This file contains all the special power definitions and the common data
                          ; to all special powers. Special powers are things like the super
                          ; weapons that are available after a certain time is up and the player
                          ; meets all the prereqs. The don't have to be weapons tho, some special powers
                          ; heal units, or steal units from other players
                          ; /////////////////////////////////////////////////////////////////////////////

                          ;-----------------------------------------------------------------------------
                          SpecialPower SuperweaponDaisyCutter
                          Enum = SPECIAL_DAISY_CUTTER
                          ReloadTime = 360000 ; in milliseconds
                          RequiredScience = SCIENCE_DaisyCutter
                          PublicTimer = No
                          SharedSyncedTimer = Yes
                          ViewObjectDuration = 30000 ; Lifetime of a Look done belonging to the firing player
                          ViewObjectRange = 250 ; And how far it can see
                          RadiusCursorRadius = 100
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SuperweaponParadropAmerica
                          Enum = SPECIAL_PARADROP_AMERICA
                          ReloadTime = 240000 ; in milliseconds
                          RequiredScience = SCIENCE_Paradrop1
                          PublicTimer = No
                          SharedSyncedTimer = Yes
                          RadiusCursorRadius = 50
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SuperweaponCarpetBomb
                          Enum = SPECIAL_CARPET_BOMB
                          ReloadTime = 150000 ; in milliseconds
                          ;;;RequiredScience = SCIENCE_CarpetBomb;;; Never ever ever use a required science with a public timer, since the hiddenbyscience never clears
                          PublicTimer = Yes
                          SharedSyncedTimer = Yes
                          ViewObjectDuration = 40000
                          ViewObjectRange = 250
                          RadiusCursorRadius = 100
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SuperweaponClusterMines
                          Enum = SPECIAL_CLUSTER_MINES
                          ReloadTime = 240000 ; in milliseconds
                          RequiredScience = SCIENCE_ClusterMines
                          PublicTimer = No
                          SharedSyncedTimer = Yes
                          ViewObjectDuration = 30000
                          ViewObjectRange = 250
                          RadiusCursorRadius = 100
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SuperweaponEMPPulse
                          Enum = SPECIAL_EMP_PULSE
                          ReloadTime = 360000 ; in milliseconds
                          RequiredScience = SCIENCE_EMPPulse
                          PublicTimer = No
                          SharedSyncedTimer = Yes
                          ViewObjectDuration = 30000
                          ViewObjectRange = 250
                          RadiusCursorRadius = 200
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SuperweaponCrateDrop
                          Enum = SPECIAL_CRATE_DROP
                          ReloadTime = 600000 ; in milliseconds
                          RequiredScience = SCIENCE_CrateDrop
                          PublicTimer = Yes
                          ViewObjectDuration = 30000
                          ViewObjectRange = 250
                          RadiusCursorRadius = 100
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SuperweaponA10ThunderboltMissileStrike
                          Enum = SPECIAL_A10_THUNDERBOLT_STRIKE
                          ReloadTime = 240000 ; in milliseconds
                          RequiredScience = SCIENCE_A10ThunderboltMissileStrike1
                          PublicTimer = No
                          SharedSyncedTimer = Yes
                          ViewObjectDuration = 30000
                          ViewObjectRange = 250
                          RadiusCursorRadius = 50
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SuperweaponNapalmStrike
                          Enum = SPECIAL_NAPALM_STRIKE
                          ReloadTime = 600000 ; in milliseconds
                          RequiredScience = SCIENCE_NapalmStrike
                          PublicTimer = Yes
                          SharedSyncedTimer = Yes
                          ViewObjectDuration = 30000
                          ViewObjectRange = 250
                          RadiusCursorRadius = 100
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SuperweaponNeutronMissile
                          Enum = SPECIAL_NEUTRON_MISSILE
                          ReloadTime = 360000000 ; in milliseconds. min is 2x door/open close time!
                          ; InitiateSound = AirRaidSiren plays at source
                          InitiateAtLocationSound = NukeAirRaidSiren ; plays at target
                          PublicTimer = Yes
                          ViewObjectDuration = 40000
                          ViewObjectRange = 250
                          RadiusCursorRadius = 210
                          End

                          ; -----------------------------------------------------------------------------
                          SpecialPower SuperweaponDetonateDirtyNuke
                          Enum = SPECIAL_DETONATE_DIRTY_NUKE
                          ReloadTime = 30000;
                          PublicTimer = No
                          InitiateSound = MisGLA07Convoy16
                          ViewObjectDuration = 30000
                          ViewObjectRange = 250
                          RadiusCursorRadius = 100
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SuperweaponScudStorm
                          Enum = SPECIAL_SCUD_STORM
                          ReloadTime = 300000000 ; in milliseconds. min is 2x door/open close time!
                          InitiateSound = ScudStormInitiated
                          PublicTimer = Yes
                          ViewObjectDuration = 40000
                          ViewObjectRange = 250
                          RadiusCursorRadius = 200 ; align with ObjectCreationList.ini's DeliveryDecalRadius
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SuperweaponArtilleryBarrage
                          Enum = SPECIAL_ARTILLERY_BARRAGE
                          ReloadTime = 300000 ; in milliseconds. min is 2x door/open close time!
                          RequiredScience = SCIENCE_ArtilleryBarrage1
                          InitiateSound = FireArtilleryCannonSound
                          PublicTimer = No
                          SharedSyncedTimer = Yes
                          ViewObjectDuration = 30000
                          ViewObjectRange = 250
                          RadiusCursorRadius = 125
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SuperweaponCashHack
                          Enum = SPECIAL_CASH_HACK
                          ReloadTime = 240000 ; in milliseconds
                          RequiredScience = SCIENCE_CashHack1
                          PublicTimer = No
                          SharedSyncedTimer = Yes
                          InitiateAtLocationSound = CashHackActivate
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SpecialPowerSpySatellite
                          Enum = SPECIAL_SPY_SATELLITE
                          ReloadTime = 60000 ; in milliseconds
                          PublicTimer = No
                          RadiusCursorRadius = 300 ; align with system.ini's SpySatellitePing's ShroudClearingRange
                          InitiateAtLocationSound = SpySatellite
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SpecialPowerSpyDrone
                          Enum = SPECIAL_SPY_DRONE
                          ReloadTime = 90000 ; in milliseconds
                          PublicTimer = No
                          RequiredScience = SCIENCE_SpyDrone
                          InitiateAtLocationSound = SpyDroneCreate
                          RadiusCursorRadius = 250 ; align with factionunit.ini's SpyDrone's FinalVision
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SpecialPowerRadarVanScan
                          Enum = SPECIAL_RADAR_VAN_SCAN
                          ReloadTime = 30000 ; in milliseconds
                          PublicTimer = No
                          InitiateAtLocationSound = RadarVanScan
                          RadiusCursorRadius = 150 ; align with system.ini's RadarVanPing's ShroudClearingRange
                          End

                          ;-----------------------------------------------------------------------------
                          SpecialPower SpecialPowerDefector
                          Enum = SPECIAL_DEFECTOR
                          ReloadTime = 600000 ; in milliseconds
                          RequiredScience = SCIENCE_Defector
                          PublicTimer = No
                          End

                          ; -----------------------------------------------------------------------------
                          SpecialPower SuperweaponTerrorCell
                          Enum = SPECIAL_TERROR_CELL
                          ReloadTime = 600000 ; in milliseconds
                          RequiredScience = SCIENCE_TerrorCell
                          PublicTimer = Yes
                          InitiateSound = TerrorCellActivated
                          End

                          Kommentar


                          • #28
                            Original von Kickaha
                            ich bin 15 und hab auch schon 7 geschafft

                            nur die ersten ~20min sind schwer!
                            danach nur die SW ausschalten und die Gegner ausbluten lassen

                            gespielt hab' ich auf Twilight Flame




                            mein Bruder is' 13 und hat auf der 6er Map auch schon immerhin 5 besiegt



                            PS: da ich schon 7 besiegt hab' und mir das mit der Zeit zu stressig wird, hab ich jetzt SW ausgeschaltet, aber erst nach dem 7er Sieg
                            erst denken dann schreiben

                            @topic
                            gegen den pc spielen is fad wo bleibt da der reiz?

                            Kommentar


                            • #29
                              warum erst denken, dann posten?

                              was meinst du damit?


                              der Text war zu lang, deshalb geht's hier weiter

                              ; -----------------------------------------------------------------------------
                              SpecialPower SuperweaponRebelAmbush
                              Enum = SPECIAL_AMBUSH
                              ReloadTime = 240000 ; in milliseconds
                              RequiredScience = SCIENCE_RebelAmbush1
                              PublicTimer = No
                              InitiateAtLocationSound = RebelAmbushActivated
                              SharedSyncedTimer = Yes
                              RadiusCursorRadius = 50
                              End

                              ; -----------------------------------------------------------------------------
                              SpecialPower SuperweaponBlackMarketNuke
                              Enum = SPECIAL_BLACK_MARKET_NUKE
                              ReloadTime = 600000 ; in milliseconds. min is 2x door/open close time!
                              RequiredScience = SCIENCE_BlackMarketNuke
                              PublicTimer = Yes
                              SharedSyncedTimer = Yes
                              ViewObjectDuration = 30000
                              ViewObjectRange = 250
                              RadiusCursorRadius = 100
                              End

                              ; ------------------------------------------------------------------------------
                              SpecialPower SuperweaponAnthraxBomb
                              Enum = SPECIAL_ANTHRAX_BOMB
                              ReloadTime = 360000 ; in millisecons. min is 2x door/open close time!
                              RequiredScience = SCIENCE_AnthraxBomb
                              PublicTimer = No
                              SharedSyncedTimer = Yes
                              ViewObjectDuration = 30000
                              ViewObjectRange = 250
                              RadiusCursorRadius = 200
                              End

                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityMissileDefenderLaserGuidedMissiles
                              Enum = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES
                              ReloadTime = 0 ; in milliseconds
                              PublicTimer = No
                              End

                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityTankHunterTNTAttack
                              Enum = SPECIAL_TANKHUNTER_TNT_ATTACK
                              ReloadTime = 7500 ; in milliseconds
                              PublicTimer = No
                              End


                              ;-----------------------------------------------------------------------------
                              ;Colonel Burton places remote C4 charges in order to detonate them at his
                              ;leisure. This is actually used by two different buttons. One requires no
                              ;target, and that tells the ability system that it wants to explode all
                              ;charges. With a target it decides to add a new charge.
                              ;Author: Kris -- July 2002
                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityColonelBurtonRemoteCharges
                              Enum = SPECIAL_REMOTE_CHARGES
                              ReloadTime = 0 ; in milliseconds
                              PublicTimer = No
                              End

                              ;-----------------------------------------------------------------------------
                              ;Colonel Burton places timed C4 charges that explode after a period of time.
                              ;Author: Kris -- July 2002
                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityColonelBurtonTimedCharges
                              Enum = SPECIAL_TIMED_CHARGES
                              ReloadTime = 0 ; in milliseconds
                              PublicTimer = No
                              ViewObjectRange = 100
                              End

                              ;-----------------------------------------------------------------------------
                              ;The hacker disables a building via hacking data.
                              ;Author: Kris -- July 2002
                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityHackerDisableBuilding
                              Enum = SPECIAL_HACKER_DISABLE_BUILDING
                              ReloadTime = 4000 ; in milliseconds
                              PublicTimer = No
                              End

                              ;-----------------------------------------------------------------------------
                              ;The black lotus captures control of a building via hacking.
                              ;Author: Kris -- July 2002
                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityBlackLotusCaptureBuilding
                              Enum = SPECIAL_BLACKLOTUS_CAPTURE_BUILDING
                              ReloadTime = 0 ; in milliseconds
                              PublicTimer = No
                              End

                              ;-----------------------------------------------------------------------------
                              ;The ranger captures control of a building.
                              ;Author: Steven -- July 2002
                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityRangerCaptureBuilding
                              Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING
                              ReloadTime = 15000 ; in milliseconds
                              PublicTimer = No
                              End

                              ;-----------------------------------------------------------------------------
                              ;The redguard captures control of a building.
                              ;Author: Steven -- July 2002
                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityRedGuardCaptureBuilding
                              Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING
                              ReloadTime = 15000 ; in milliseconds
                              PublicTimer = No
                              End

                              ;-----------------------------------------------------------------------------
                              ;The rebel captures control of a building.
                              ;Author: Steven -- July 2002
                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityRebelCaptureBuilding
                              Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING
                              ReloadTime = 15000 ; in milliseconds
                              PublicTimer = No
                              End

                              ;-----------------------------------------------------------------------------
                              ;The black lotus disables a vehicle temporarily via hacking.
                              ;Author: Kris -- July 2002
                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityBlackLotusDisableVehicleHack
                              Enum = SPECIAL_BLACKLOTUS_DISABLE_VEHICLE_HACK
                              ReloadTime = 0 ; in milliseconds
                              PublicTimer = No
                              End

                              ;-----------------------------------------------------------------------------
                              ;The black lotus steals cash from a supply depot via hacking.
                              ;Author: Kris -- July 2002
                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityBlackLotusStealCashHack
                              Enum = SPECIAL_BLACKLOTUS_STEAL_CASH_HACK
                              ReloadTime = 2000 ; in milliseconds
                              PublicTimer = No
                              End

                              ;------------------------------------------------------------------------------
                              SpecialPower SuperweaponCIAIntelligence
                              Enum = SPECIAL_CIA_INTELLIGENCE
                              ReloadTime = 120000 ; in milliseconds
                              PublicTimer = No
                              InitiateSound = CIAIntelligenceActivate
                              End

                              ;------------------------------------------------------------------------------
                              SpecialPower SuperweaponEmergencyRepair
                              Enum = SPECIAL_REPAIR_VEHICLES
                              ReloadTime = 240000 ; in milliseconds
                              RequiredScience = SCIENCE_EmergencyRepair1
                              PublicTimer = No
                              SharedSyncedTimer = Yes
                              RadiusCursorRadius = 100
                              InitiateAtLocationSound = EmergencyRepairActivate
                              End

                              ;------------------------------------------------------------------------------
                              ;Allow a bombtruck (or something else maybe?) to copy another enemy vehicle
                              ;using stealth rules
                              ;Author: Kris -- August 2002
                              ;------------------------------------------------------------------------------
                              SpecialPower SpecialAbilityDisguiseAsVehicle
                              Enum = SPECIAL_DISGUISE_AS_VEHICLE
                              ReloadTime = 0 ; in milliseconds
                              PublicTimer = No
                              End

                              ;------------------------------------------------------------------------------
                              ;Fires particle uplink cannon!
                              ;Author: Kris -- September 2002
                              ;------------------------------------------------------------------------------
                              SpecialPower SuperweaponParticleUplinkCannon
                              Enum = SPECIAL_PARTICLE_UPLINK_CANNON
                              ReloadTime = 240000000 ; in milliseconds
                              PublicTimer = Yes
                              ViewObjectDuration = 30000
                              ViewObjectRange = 250
                              End

                              ;------------------------------------------------------------------------------
                              ; Placeholder for the "Cash Bounty" Special Ability...
                              ;------------------------------------------------------------------------------
                              SpecialPower SpecialAbilityCashBounty1
                              Enum = SPECIAL_CASH_BOUNTY
                              RequiredScience = SCIENCE_CashBounty1
                              PublicTimer = No
                              End

                              SpecialPower SpecialAbilityCashBounty2
                              Enum = SPECIAL_CASH_BOUNTY
                              RequiredScience = SCIENCE_CashBounty2
                              PublicTimer = No
                              End

                              SpecialPower SpecialAbilityCashBounty3
                              Enum = SPECIAL_CASH_BOUNTY
                              RequiredScience = SCIENCE_CashBounty3
                              PublicTimer = No
                              End

                              ;-----------------------------------------------------------------------------
                              ;Allows the strategy center to change battle plans.
                              ;Author: Kris -- September 2002
                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityChangeBattlePlans
                              Enum = SPECIAL_CHANGE_BATTLE_PLANS
                              ReloadTime = 0 ; in milliseconds
                              End

                              ;-----------------------------------------------------------------------------
                              ;Orders the ambulance to cleanup an area surrounding specified target location.
                              ;Author: Kris -- September 2002
                              ;-----------------------------------------------------------------------------
                              SpecialPower SpecialAbilityAmbulanceCleanupArea
                              Enum = SPECIAL_CLEANUP_AREA
                              ReloadTime = 0 ; in milliseconds
                              RadiusCursorRadius = 110 ;Weapon range is 100 -- but add 10 to compensate for vehicle size.
                              End

                              ;------------------------------------------------------------------------------
                              ;Launches the Baikonur rocket -- cutscene at end of GLA08!
                              ;Author: Kris -- November 2002
                              ;------------------------------------------------------------------------------
                              SpecialPower SuperweaponLaunchBaikonurRocket
                              Enum = SPECIAL_LAUNCH_BAIKONUR_ROCKET
                              ReloadTime = 0; in milliseconds
                              End

                              Kommentar


                              • #30
                                twilling flame mit GBA gegen 6 miteinander verbündete

                                den gegner der ganz nahe von dir ist las USA sein dan jarmen kell und usa bulli lehrschiesen

                                dan aurora

                                PS wen ihr gegen cpu spielt niemals mer als 5000 credites haben dan bauen sie keine SW

                                Kommentar

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