Zitat von Natowest
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Woher ich das weiß? Von hier:
here once was Westwood Studios.
They made many games, among them Dune 2, C&C, Covert Ops, RA and TS with Firestorm.
Then Westwood Studios had a sister studio under their family with Virgin - that studio was Virgin Interactive Pacific, managed by Mark Skaggs.
(A whole different studio, called Intelligent Games London made Dune 2000 and Emperor: Battle for Dune for Westwood)
VIP did the PS version of RA - RA: Retaliation.
Then, with EA purchasing Westwood and VIP from Virgin, VIP became Westwood Pacific and under that banner they made Nox and RA2/YR, while Westwood was doing Renegade, Pirates: Legend of Black Kat and E&B Online.
RA2 success made EA give Westwood Pacific autonomy - and they became EA Pacific and got 12M$ to make another RTS and get into a whole new facility in Irvine, California. They made Generals.
That's about when the whole EA_Spouse fiasco came about.
Then EA decided to consolidate West Coast operations and they closed and moved the EA Pacific and Westwood Studios teams to LA, and joined them with what was DreamWorks Interactive.
That became the EALA we know now.
That's when Zero Hour was made - by the guys that did Generals and with help from Westwood designers. That's why ZH was so much better than Gen, IMO.
IMHO, EALA are doing a good job taking C&C to a whole new level.
They made many games, among them Dune 2, C&C, Covert Ops, RA and TS with Firestorm.
Then Westwood Studios had a sister studio under their family with Virgin - that studio was Virgin Interactive Pacific, managed by Mark Skaggs.
(A whole different studio, called Intelligent Games London made Dune 2000 and Emperor: Battle for Dune for Westwood)
VIP did the PS version of RA - RA: Retaliation.
Then, with EA purchasing Westwood and VIP from Virgin, VIP became Westwood Pacific and under that banner they made Nox and RA2/YR, while Westwood was doing Renegade, Pirates: Legend of Black Kat and E&B Online.
RA2 success made EA give Westwood Pacific autonomy - and they became EA Pacific and got 12M$ to make another RTS and get into a whole new facility in Irvine, California. They made Generals.
That's about when the whole EA_Spouse fiasco came about.
Then EA decided to consolidate West Coast operations and they closed and moved the EA Pacific and Westwood Studios teams to LA, and joined them with what was DreamWorks Interactive.
That became the EALA we know now.
That's when Zero Hour was made - by the guys that did Generals and with help from Westwood designers. That's why ZH was so much better than Gen, IMO.
IMHO, EALA are doing a good job taking C&C to a whole new level.

Games wie RA2 und RA3 sollen nicht logisch sein, und vollkommen korrekt, sondern Spaß machen. Und ich finde, dass Kraken dies tun. Wirkt halt schön abgedreht, aber nicht zu abgedreht...
da sind Kraken schon viel realistischer und angsteinflösender


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