AW: Squadmember einstellen
Sodale, da isser:
	dieser GDILightMachinegunSoldier hat einfach nur ne andere waffe un en anderen namen un is sonst gleich dem normalen GDIRifleSoldier
							
						
					Sodale, da isser:
Code:
	
	<StealthDetectorUpdate id="ModuleTag_StealthDetect" DetectionRange="100" /> <Physics id="ModuleTag_Physics"></Physics> <HordeContain id="ModuleTag_HordeContain" FrontAngle="4.7123" FlankedDelaySeconds="2.0" ShowPips="false" Formation="MAIN" MeleeAttackLeashDistance="1" Slots="6" ObjectStatusOfContained="" ConditionForEntry="INVALID"> SpawnBannerCarrierImmediately="true"> <PassengerFilter Rule="NONE" Include="INFANTRY" /> <DieMuxData /> <InitialPayload Name="GDIHeavyRifleSoldier" Count="6" /> <MeleeBehavior Type="AMOEBA" /> <RandomOffset x="0" y="0" /> <RankInfo RankID="1" UnitType="GDIHeavyRifleSoldier"> <Position X="0" Y="10" /> <Position X="10" Y="0" /> <Position X="10" Y="-10" /> </RankInfo> <RankInfo RankID="2" UnitType="GDIHeavyRifleSoldier"> <Position X="-10" Y="-10" /> <Position X="-10" Y="0" /> <Position X="0" Y="-20" /> </RankInfo> <RankToReleaseWhenAttacking>1</RankToReleaseWhenAttacking> <RankToReleaseWhenAttacking>2</RankToReleaseWhenAttacking> <RankToReleaseWhenAttacking>1</RankToReleaseWhenAttacking> <BannerCarrierPosition> <UnitType>GDILightMachinegunSoldier</UnitType> <Pos x="-20" y="-10" /> </BannerCarrierPosition> <BannerCarriersAllowed>GDILightMachinegunSoldier</BannerCarriersAllowed> <MemberTemplateStatusInfo ThingTemplate="GDILightMachinegunSoldier" ObjectStatus="PRIMARY_MEMBER_PRESENT" /> </HordeContain> <!-- This starts the build and makes an object to prevent other digins at this location --> <OCLSpecialPower id="SpecialPower_DigInTrigger"



 
  
  
  <=Kane (ja okeee eig issa ja scho ganz cool aber es macht immer wieder spass^^
 <=Kane (ja okeee eig issa ja scho ganz cool aber es macht immer wieder spass^^ )
)

 
  
 
 
 
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