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schaut hier das sind an Modtools dabei:
Max2Alamo plug-in for 3D Studio Max Version 6
This allows the export of models created in 3DS Max 6 to the Alamo file format understood by Petroglyph’s game engine. The Max2Alamo plug-in is installed into a folder called GameData\MaxPlugin under the main game installation folder. To use the plug-in with Max, copy the max2alamo.dle file into your Max plugins folder.
A set of fx files for use with the Max2Alamo plugin
These can be found under GameData\Mods\Source\Data\Art\Shaders. These are the same fx files used in the game and can be applied to models exported with the Max2Alamo plug-in.
A reference set of XML and LUA source files
These can be found in the following locations
GameData\Mods\Source\Data\XML
GameData\Mods\Source\Data\Scripts
It is recommended that mods be created using new files or copies of these files, leaving the original files intact as a reference.
schaut hier das sind an Modtools dabei:
Max2Alamo plug-in for 3D Studio Max Version 6
This allows the export of models created in 3DS Max 6 to the Alamo file format understood by Petroglyph’s game engine. The Max2Alamo plug-in is installed into a folder called GameData\MaxPlugin under the main game installation folder. To use the plug-in with Max, copy the max2alamo.dle file into your Max plugins folder.
A set of fx files for use with the Max2Alamo plugin
These can be found under GameData\Mods\Source\Data\Art\Shaders. These are the same fx files used in the game and can be applied to models exported with the Max2Alamo plug-in.
A reference set of XML and LUA source files
These can be found in the following locations
GameData\Mods\Source\Data\XML
GameData\Mods\Source\Data\Scripts
It is recommended that mods be created using new files or copies of these files, leaving the original files intact as a reference.
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