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[-]January 29, 2009 - Counter-Strike: Source Update Released
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
The -pidfile command line option now works for Windows dedicated servers
[-]September 23, 2008 - Counter-Strike: Source Update Released
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
Updates to the Episode 1 Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Episode 1 Source Engine
Counter-Strike: Source, Half-Life 2: Episode 1, and Half-Life 2: Deathmatch customers running under Windows Vista can now take advantage of 5.1 and 7.1 speaker configurations
[-]July 9, 2008 - Source Dedicated Server Update Released (7/9/2008)
Updates to the Source Dedicated Server have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Dedicated Server
Fixed crash caused by excessive rcon attempts sent with incorrect password set
[-]November 12, 2007 - Source Engine Update Released
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
Fixed a potential hang bug in the server browser
Fixed certain filenames not protected by sv_pure
Fixed CSoundEnt spam on the server with high numbers of player slots on a server
Fixed Half-Life 2: Deathmatch chat bug on Linux servers
Minor optimization to the askconnect panel
Fixed IP address column reporting IPs backwards
Security fix for file transfers as reported by James Gray
Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels
[-]September 12, 2007 - Source Engine Update Released
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
Fixed custom level sound lists under sv_pure
Fixed occasional scrunched-up columns in the serverbrowser
Fixed various memory leaks
[-]June 14, 2007 - Source Engine Update Released
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
Fixed a client crash
Fixed sv_allow_wait_commands restricting the server using wait
Fixed a crash in "soundlist" command
Reallowed fps_max value of 0, which means unrestricted fps
Fixed a crash playing back demo files recorded with the previously-released engine
Client forwards server commands it doesn't understand back to the server
sv_pure 1 now allows custom spray decals by default
[-]June 12, 2007 - Source Engine Update Released
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Pure Servers
Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.
Source Engine
In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
Fixed a server performance problem with queued packets
Increased the maximum rate to 1 megabyte
Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
Cheat protected many cvars and commands
Removed cl_restrict_server_commands to prevent clients from being redirected
Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
Fixed a client crash during authentication
Fixed a crash when mashing the ~ key on disconnect
Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
Fixed the free roaming camera in SourceTV demos
Fixed cl_language archiving itself and not updating correctly when the language changed
Fixed a voice recording bug that could cause voice dropouts
Fixed a rare crash when spectating in Counter-Strike: Source
We'd also like to thank Wim Barelds, TC from UKCS Mega Game Servers and Ray from Clan {US} East, for their time in reporting and testing this update.
[-]March 26, 2007 - Source Engine Update Released
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
Fixed crash when running in Offline mode
[-]March 12, 2007 - Source Multiplayer Update Released
Updates to the Source Multiplayer games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Multiplayer
Improved multiplayer voice communication, now using a much clearer codec
First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages
Fixed not being able to use sounds, decals or models if they were downloaded from the server
[-]January 17, 2007 - Source Engine update released
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
Replaced cl_interp with cl_interp_ratio. Server can limit it with sv_client_min_interp_ratio and sv_client_max_interp_ratio
Added sv_rcon_log to allow rcon logging to be disabled
Cheat protected many more cvars
Prost Ihr Säcke ^^
MfG
Kane
"Wer grundlegende Freiheiten aufgibt, um vorübergehend ein wenig Sicherheit zu gewinnen, verdient weder Freiheit noch Sicherheit." -Benjamin Franklin
"Es wäre ein schwerer Fehler, mich für tot zu halten!" -Kane
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