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Wie kann man ohne Superwaffen spielen?

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  • #46
    warum haben die Chinesen denn dann verloren?
    einfach boomen und schon fertig

    ich hab die Anleitung im "Wieviele CPU-Schwer habt ihr schon geschlagen?" geschrieben

    aber ich poste sie hier noch einmal


    Anleitung:
    erstelle unter .../Generals/Data einen "ini"-Ordner und dahinein die "SpecialPower.ini" (geht am besten mit dem "editor", den findest du unter "Zubehör")


    ; FILE: SpecialPower.ini //////////////////////////////////////////////////////
    ; This file contains all the special power definitions and the common data
    ; to all special powers. Special powers are things like the super
    ; weapons that are available after a certain time is up and the player
    ; meets all the prereqs. The don't have to be weapons tho, some special powers
    ; heal units, or steal units from other players
    ; /////////////////////////////////////////////////////////////////////////////

    ;-----------------------------------------------------------------------------
    SpecialPower SuperweaponDaisyCutter
    Enum = SPECIAL_DAISY_CUTTER
    ReloadTime = 360000 ; in milliseconds
    RequiredScience = SCIENCE_DaisyCutter
    PublicTimer = No
    SharedSyncedTimer = Yes
    ViewObjectDuration = 30000 ; Lifetime of a Look done belonging to the firing player
    ViewObjectRange = 250 ; And how far it can see
    RadiusCursorRadius = 100
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SuperweaponParadropAmerica
    Enum = SPECIAL_PARADROP_AMERICA
    ReloadTime = 240000 ; in milliseconds
    RequiredScience = SCIENCE_Paradrop1
    PublicTimer = No
    SharedSyncedTimer = Yes
    RadiusCursorRadius = 50
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SuperweaponCarpetBomb
    Enum = SPECIAL_CARPET_BOMB
    ReloadTime = 150000 ; in milliseconds
    ;;;RequiredScience = SCIENCE_CarpetBomb;;; Never ever ever use a required science with a public timer, since the hiddenbyscience never clears
    PublicTimer = Yes
    SharedSyncedTimer = Yes
    ViewObjectDuration = 40000
    ViewObjectRange = 250
    RadiusCursorRadius = 100
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SuperweaponClusterMines
    Enum = SPECIAL_CLUSTER_MINES
    ReloadTime = 240000 ; in milliseconds
    RequiredScience = SCIENCE_ClusterMines
    PublicTimer = No
    SharedSyncedTimer = Yes
    ViewObjectDuration = 30000
    ViewObjectRange = 250
    RadiusCursorRadius = 100
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SuperweaponEMPPulse
    Enum = SPECIAL_EMP_PULSE
    ReloadTime = 360000 ; in milliseconds
    RequiredScience = SCIENCE_EMPPulse
    PublicTimer = No
    SharedSyncedTimer = Yes
    ViewObjectDuration = 30000
    ViewObjectRange = 250
    RadiusCursorRadius = 200
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SuperweaponCrateDrop
    Enum = SPECIAL_CRATE_DROP
    ReloadTime = 600000 ; in milliseconds
    RequiredScience = SCIENCE_CrateDrop
    PublicTimer = Yes
    ViewObjectDuration = 30000
    ViewObjectRange = 250
    RadiusCursorRadius = 100
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SuperweaponA10ThunderboltMissileStrike
    Enum = SPECIAL_A10_THUNDERBOLT_STRIKE
    ReloadTime = 240000 ; in milliseconds
    RequiredScience = SCIENCE_A10ThunderboltMissileStrike1
    PublicTimer = No
    SharedSyncedTimer = Yes
    ViewObjectDuration = 30000
    ViewObjectRange = 250
    RadiusCursorRadius = 50
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SuperweaponNapalmStrike
    Enum = SPECIAL_NAPALM_STRIKE
    ReloadTime = 600000 ; in milliseconds
    RequiredScience = SCIENCE_NapalmStrike
    PublicTimer = Yes
    SharedSyncedTimer = Yes
    ViewObjectDuration = 30000
    ViewObjectRange = 250
    RadiusCursorRadius = 100
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SuperweaponNeutronMissile
    Enum = SPECIAL_NEUTRON_MISSILE
    ReloadTime = 360000000 ; in milliseconds. min is 2x door/open close time!
    ; InitiateSound = AirRaidSiren plays at source
    InitiateAtLocationSound = NukeAirRaidSiren ; plays at target
    PublicTimer = Yes
    ViewObjectDuration = 40000
    ViewObjectRange = 250
    RadiusCursorRadius = 210
    End

    ; -----------------------------------------------------------------------------
    SpecialPower SuperweaponDetonateDirtyNuke
    Enum = SPECIAL_DETONATE_DIRTY_NUKE
    ReloadTime = 30000;
    PublicTimer = No
    InitiateSound = MisGLA07Convoy16
    ViewObjectDuration = 30000
    ViewObjectRange = 250
    RadiusCursorRadius = 100
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SuperweaponScudStorm
    Enum = SPECIAL_SCUD_STORM
    ReloadTime = 300000000 ; in milliseconds. min is 2x door/open close time!
    InitiateSound = ScudStormInitiated
    PublicTimer = Yes
    ViewObjectDuration = 40000
    ViewObjectRange = 250
    RadiusCursorRadius = 200 ; align with ObjectCreationList.ini's DeliveryDecalRadius
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SuperweaponArtilleryBarrage
    Enum = SPECIAL_ARTILLERY_BARRAGE
    ReloadTime = 300000 ; in milliseconds. min is 2x door/open close time!
    RequiredScience = SCIENCE_ArtilleryBarrage1
    InitiateSound = FireArtilleryCannonSound
    PublicTimer = No
    SharedSyncedTimer = Yes
    ViewObjectDuration = 30000
    ViewObjectRange = 250
    RadiusCursorRadius = 125
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SuperweaponCashHack
    Enum = SPECIAL_CASH_HACK
    ReloadTime = 240000 ; in milliseconds
    RequiredScience = SCIENCE_CashHack1
    PublicTimer = No
    SharedSyncedTimer = Yes
    InitiateAtLocationSound = CashHackActivate
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SpecialPowerSpySatellite
    Enum = SPECIAL_SPY_SATELLITE
    ReloadTime = 60000 ; in milliseconds
    PublicTimer = No
    RadiusCursorRadius = 300 ; align with system.ini's SpySatellitePing's ShroudClearingRange
    InitiateAtLocationSound = SpySatellite
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SpecialPowerSpyDrone
    Enum = SPECIAL_SPY_DRONE
    ReloadTime = 90000 ; in milliseconds
    PublicTimer = No
    RequiredScience = SCIENCE_SpyDrone
    InitiateAtLocationSound = SpyDroneCreate
    RadiusCursorRadius = 250 ; align with factionunit.ini's SpyDrone's FinalVision
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SpecialPowerRadarVanScan
    Enum = SPECIAL_RADAR_VAN_SCAN
    ReloadTime = 30000 ; in milliseconds
    PublicTimer = No
    InitiateAtLocationSound = RadarVanScan
    RadiusCursorRadius = 150 ; align with system.ini's RadarVanPing's ShroudClearingRange
    End

    ;-----------------------------------------------------------------------------
    SpecialPower SpecialPowerDefector
    Enum = SPECIAL_DEFECTOR
    ReloadTime = 600000 ; in milliseconds
    RequiredScience = SCIENCE_Defector
    PublicTimer = No
    End

    ; -----------------------------------------------------------------------------
    SpecialPower SuperweaponTerrorCell
    Enum = SPECIAL_TERROR_CELL
    ReloadTime = 600000 ; in milliseconds
    RequiredScience = SCIENCE_TerrorCell
    PublicTimer = Yes
    InitiateSound = TerrorCellActivated
    End

    Kommentar


    • #47
      der Text war zu lang, deshalb geht's hier weiter



      ; -----------------------------------------------------------------------------
      SpecialPower SuperweaponRebelAmbush
      Enum = SPECIAL_AMBUSH
      ReloadTime = 240000 ; in milliseconds
      RequiredScience = SCIENCE_RebelAmbush1
      PublicTimer = No
      InitiateAtLocationSound = RebelAmbushActivated
      SharedSyncedTimer = Yes
      RadiusCursorRadius = 50
      End

      ; -----------------------------------------------------------------------------
      SpecialPower SuperweaponBlackMarketNuke
      Enum = SPECIAL_BLACK_MARKET_NUKE
      ReloadTime = 600000 ; in milliseconds. min is 2x door/open close time!
      RequiredScience = SCIENCE_BlackMarketNuke
      PublicTimer = Yes
      SharedSyncedTimer = Yes
      ViewObjectDuration = 30000
      ViewObjectRange = 250
      RadiusCursorRadius = 100
      End

      ; ------------------------------------------------------------------------------
      SpecialPower SuperweaponAnthraxBomb
      Enum = SPECIAL_ANTHRAX_BOMB
      ReloadTime = 360000 ; in millisecons. min is 2x door/open close time!
      RequiredScience = SCIENCE_AnthraxBomb
      PublicTimer = No
      SharedSyncedTimer = Yes
      ViewObjectDuration = 30000
      ViewObjectRange = 250
      RadiusCursorRadius = 200
      End

      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityMissileDefenderLaserGuidedMissiles
      Enum = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES
      ReloadTime = 0 ; in milliseconds
      PublicTimer = No
      End

      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityTankHunterTNTAttack
      Enum = SPECIAL_TANKHUNTER_TNT_ATTACK
      ReloadTime = 7500 ; in milliseconds
      PublicTimer = No
      End


      ;-----------------------------------------------------------------------------
      ;Colonel Burton places remote C4 charges in order to detonate them at his
      ;leisure. This is actually used by two different buttons. One requires no
      ;target, and that tells the ability system that it wants to explode all
      ;charges. With a target it decides to add a new charge.
      ;Author: Kris -- July 2002
      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityColonelBurtonRemoteCharges
      Enum = SPECIAL_REMOTE_CHARGES
      ReloadTime = 0 ; in milliseconds
      PublicTimer = No
      End

      ;-----------------------------------------------------------------------------
      ;Colonel Burton places timed C4 charges that explode after a period of time.
      ;Author: Kris -- July 2002
      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityColonelBurtonTimedCharges
      Enum = SPECIAL_TIMED_CHARGES
      ReloadTime = 0 ; in milliseconds
      PublicTimer = No
      ViewObjectRange = 100
      End

      ;-----------------------------------------------------------------------------
      ;The hacker disables a building via hacking data.
      ;Author: Kris -- July 2002
      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityHackerDisableBuilding
      Enum = SPECIAL_HACKER_DISABLE_BUILDING
      ReloadTime = 4000 ; in milliseconds
      PublicTimer = No
      End

      ;-----------------------------------------------------------------------------
      ;The black lotus captures control of a building via hacking.
      ;Author: Kris -- July 2002
      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityBlackLotusCaptureBuilding
      Enum = SPECIAL_BLACKLOTUS_CAPTURE_BUILDING
      ReloadTime = 0 ; in milliseconds
      PublicTimer = No
      End

      ;-----------------------------------------------------------------------------
      ;The ranger captures control of a building.
      ;Author: Steven -- July 2002
      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityRangerCaptureBuilding
      Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING
      ReloadTime = 15000 ; in milliseconds
      PublicTimer = No
      End

      ;-----------------------------------------------------------------------------
      ;The redguard captures control of a building.
      ;Author: Steven -- July 2002
      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityRedGuardCaptureBuilding
      Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING
      ReloadTime = 15000 ; in milliseconds
      PublicTimer = No
      End

      ;-----------------------------------------------------------------------------
      ;The rebel captures control of a building.
      ;Author: Steven -- July 2002
      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityRebelCaptureBuilding
      Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING
      ReloadTime = 15000 ; in milliseconds
      PublicTimer = No
      End

      ;-----------------------------------------------------------------------------
      ;The black lotus disables a vehicle temporarily via hacking.
      ;Author: Kris -- July 2002
      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityBlackLotusDisableVehicleHack
      Enum = SPECIAL_BLACKLOTUS_DISABLE_VEHICLE_HACK
      ReloadTime = 0 ; in milliseconds
      PublicTimer = No
      End

      ;-----------------------------------------------------------------------------
      ;The black lotus steals cash from a supply depot via hacking.
      ;Author: Kris -- July 2002
      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityBlackLotusStealCashHack
      Enum = SPECIAL_BLACKLOTUS_STEAL_CASH_HACK
      ReloadTime = 2000 ; in milliseconds
      PublicTimer = No
      End

      ;------------------------------------------------------------------------------
      SpecialPower SuperweaponCIAIntelligence
      Enum = SPECIAL_CIA_INTELLIGENCE
      ReloadTime = 120000 ; in milliseconds
      PublicTimer = No
      InitiateSound = CIAIntelligenceActivate
      End

      ;------------------------------------------------------------------------------
      SpecialPower SuperweaponEmergencyRepair
      Enum = SPECIAL_REPAIR_VEHICLES
      ReloadTime = 240000 ; in milliseconds
      RequiredScience = SCIENCE_EmergencyRepair1
      PublicTimer = No
      SharedSyncedTimer = Yes
      RadiusCursorRadius = 100
      InitiateAtLocationSound = EmergencyRepairActivate
      End

      ;------------------------------------------------------------------------------
      ;Allow a bombtruck (or something else maybe?) to copy another enemy vehicle
      ;using stealth rules
      ;Author: Kris -- August 2002
      ;------------------------------------------------------------------------------
      SpecialPower SpecialAbilityDisguiseAsVehicle
      Enum = SPECIAL_DISGUISE_AS_VEHICLE
      ReloadTime = 0 ; in milliseconds
      PublicTimer = No
      End

      ;------------------------------------------------------------------------------
      ;Fires particle uplink cannon!
      ;Author: Kris -- September 2002
      ;------------------------------------------------------------------------------
      SpecialPower SuperweaponParticleUplinkCannon
      Enum = SPECIAL_PARTICLE_UPLINK_CANNON
      ReloadTime = 240000000 ; in milliseconds
      PublicTimer = Yes
      ViewObjectDuration = 30000
      ViewObjectRange = 250
      End

      ;------------------------------------------------------------------------------
      ; Placeholder for the "Cash Bounty" Special Ability...
      ;------------------------------------------------------------------------------
      SpecialPower SpecialAbilityCashBounty1
      Enum = SPECIAL_CASH_BOUNTY
      RequiredScience = SCIENCE_CashBounty1
      PublicTimer = No
      End

      SpecialPower SpecialAbilityCashBounty2
      Enum = SPECIAL_CASH_BOUNTY
      RequiredScience = SCIENCE_CashBounty2
      PublicTimer = No
      End

      SpecialPower SpecialAbilityCashBounty3
      Enum = SPECIAL_CASH_BOUNTY
      RequiredScience = SCIENCE_CashBounty3
      PublicTimer = No
      End

      ;-----------------------------------------------------------------------------
      ;Allows the strategy center to change battle plans.
      ;Author: Kris -- September 2002
      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityChangeBattlePlans
      Enum = SPECIAL_CHANGE_BATTLE_PLANS
      ReloadTime = 0 ; in milliseconds
      End

      ;-----------------------------------------------------------------------------
      ;Orders the ambulance to cleanup an area surrounding specified target location.
      ;Author: Kris -- September 2002
      ;-----------------------------------------------------------------------------
      SpecialPower SpecialAbilityAmbulanceCleanupArea
      Enum = SPECIAL_CLEANUP_AREA
      ReloadTime = 0 ; in milliseconds
      RadiusCursorRadius = 110 ;Weapon range is 100 -- but add 10 to compensate for vehicle size.
      End

      ;------------------------------------------------------------------------------
      ;Launches the Baikonur rocket -- cutscene at end of GLA08!
      ;Author: Kris -- November 2002
      ;------------------------------------------------------------------------------
      SpecialPower SuperweaponLaunchBaikonurRocket
      Enum = SPECIAL_LAUNCH_BAIKONUR_ROCKET
      ReloadTime = 0; in milliseconds
      End

      Kommentar


      • #48
        Und du geistiger Blumenkohl musstest das jetz natürlich auch in 2 threads posten. :bang:

        Schau, kleiner, tust du so machen:
        Du posten das Zeuch in einen Thread tun.
        Du setzen in demn anderen Thread einen Link zu dem ersten machen.

        Hattu fertich.

        Xylakant.

        Kommentar


        • #49
          hätte ich vielleicht machen sollen

          Kommentar

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